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ArtLearnTech Door Mind Map: ArtLearnTech

1. i. FineArt

1.1. 1. History of Art

1.1.1. A. Indian Art

1.1.2. B. Westan Art

1.2. 2. Art Elements

1.2.1. A. Dot & Lines

1.2.2. B. Shape & Form

1.2.3. C. Color / Tone & Value

1.2.4. D. Texture & Pattern

1.2.5. E. Space & Division

1.3. 3. Drawing

1.3.1. A. Object

1.3.2. B. Steel Life & Foliage

1.3.3. C. Animals & Bids

1.3.4. D. Human

1.3.5. E. Composition

1.4. 4. Medium

1.4.1. Pencil / B&W

1.4.2. Color Pencil

1.4.3. Pastel

1.4.4. Water Color

1.4.5. Acrylic

1.4.6. Oil

1.5. 5. Technique

1.5.1. A. Pencil Stroke

1.5.2. B. Collage

1.5.3. C. Clay Modeling

1.5.4. D. Print Making

1.6. 6. Subjects

1.7. 7. Outdoor

1.8. 8. Workshop

1.9. 9. Exhibition

1.10. 10. Aesthetic

2. ii. LightArt

2.1. 1. Photography

2.1.1. A. Camera Knowledge

2.1.1.1. a. Camera Maintenance

2.1.1.2. b. Camera Handling

2.1.1.3. c. Other Equipments

2.1.2. B. Shutter Speed, Aperture, ISO

2.1.3. C. Composition & Angel / Movements

2.1.4. D. Steel Photos

2.1.4.1. a. Sun Light

2.1.4.2. b. Low Light

2.1.4.3. c. Studio Light

2.1.5. E. Stop Motion

2.1.5.1. a. Technique

2.1.5.2. b. Process

2.1.6. F. Time Lapse

2.1.6.1. a. Technique & Process

2.1.7. G. Subjects

2.1.7.1. a. 30 Days Challenges

2.2. 2. videography

2.2.1. A. Pre-Production

2.2.1.1. a. Concept & Idea

2.2.1.2. b. Script & Screenplay

2.2.1.3. c. Storyboard

2.2.1.4. d. Location

2.2.1.5. e. Planning & Schedule

2.2.1.6. f. Gears & Equipment

2.2.2. B. Production

2.2.2.1. a. Shooting

2.2.2.2. b. Audio Recording

2.2.2.3. c. Backup Files

2.2.3. C. Post-Production

2.2.3.1. a. Editing

2.2.3.2. b. Compose Audio Video

2.2.3.3. c. Review Project

2.2.3.4. d. Export Final File

2.2.3.5. e. Promotion

3. iii. GraphicArt

3.1. 1. Concept & Visualization

3.2. 2. Layout & Planing

3.3. 3. Software Use

3.3.1. A. MS Office

3.3.2. B. Adobe

3.3.3. C. 3D

3.3.4. D. Audio

3.4. 4. Final Products

3.4.1. A. Bran ID & Manual

3.4.2. B. Print & Publish

3.4.3. C. Web & Presentation

3.4.4. D. Merchandise

3.4.5. E. display & 3d model

3.5. 5. Digital Art & Illustration

3.6. 6. Costing & Budget