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1. What

1.1. Modals

1.1.1. Gagne

1.1.2. ADDIE Analysis Needs, requirements, tasks, current capabilities Design & Develop Learning objectives, delivery format, activities & exercises, develop course materials Implementation Training implementation, tools in place, observation Evaluation Awareness, knowledge, behaviour, result

1.1.3. ROPES Review & Relate Overview Present & Practice Exercise Summarize

1.2. Definition

1.2.1. A systematic process, based on educational theories, on the development of instructional strategies, and specifications to provide quality learning experience

1.2.2. Knowledge of how people learn, available tools, how to apply those tools, and how to engineer a plan to enhance the teaching and learning experience

2. Why

2.1. Clear and unobstructed learning path

2.2. Organized content that optimises students' comprehension and success rate

2.3. Clear framework for instructors to evaluate student's performance

2.4. Better quality teaching and learning experience

3. How

3.1. ADDIE

3.1.1. Analyse Design Audience Goal Objectives Identify content Identify environment and delivery Instructional strategies Assessment strategies Formative evaluation Accessibility

3.1.2. Design Name of the learning units of instruction Identify content and strategies for an individual unit of instruction Write instructions for learning unit Name the menu items for a learning module

3.1.3. Develop Based on design phase Build content Upload content, assignments, assessments Build course structure

3.1.4. Implement Overview of course Expectations Initiate instructions Interaction Ask for feedback early on (formative evaluation)

3.1.5. Evaluate Did the students achieve expected learning outcomes? What have you learned? How can you improve and make the course better in the next session?

3.2. Teaching tools

3.2.1. Internet

3.2.2. Email

3.2.3. Online library

3.2.4. Databases

3.2.5. Online forum

3.2.6. Learning Management System (LMS)

3.2.7. Other web resources

4. When

4.1. Pre-lesson

4.1.1. Analyse

4.1.2. Design

4.1.3. Develop

4.2. During lesson

4.2.1. Implementation

4.3. Post-lesson

4.3.1. Evaluation

5. Where

5.1. Lecture rooms

5.2. Studios

5.3. Learning spaces

5.4. Labs

5.5. Networked computer

5.6. Mobile

5.7. Maker space

6. Who

6.1. Designer

6.1.1. Educators

6.1.2. Fascilitators

6.1.3. Instructors

6.2. Learners

6.2.1. Targeted Group