Chapter 3: Text

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Chapter 3: Text da Mind Map: Chapter 3: Text

1. Hypertext and hypermedia

1.1. Hypertext is a text which contains links to other texts

1.1.1. Subset of hypermedia

1.1.2. -Electronic publishing and reference works -Technical documentation -Educational courseware -Interactive kiosks -Electronic catalogs

1.2. Hypermedia is not constrained to be text-based

1.2.1. Include other media

1.2.2. The simplest way to navigate hypermedia structures is via buttons

1.2.3. -Links -Nodes -Anchors

1.3. Enables the user to navigate through text in a nonlinear way

2. Bitmap font and vector font

2.1. Bitmaps font consist of a matrix of dots or pixels representing the image

2.2. Vector fonts drawing use instructions and mathematical formulae to describe each glyph

2.3. Rasterization

2.3.1. process of converting text from a vector description to a raster or bitmap description

3. Importance of text in a multimedia presentation

3.1. Least amount of storage

3.2. Text in the form of symbols, words, sentences, and paragraphs

3.3. vital element of multimedia menus, navigation systems, and content

3.3.1. Included

3.3.2. Included

3.3.3. Excluded

4. Font editing and design tools

4.1. -FontLab, Ltd. -Creating attractive texts

4.1.1. Project specifications

4.1.2. End User requirements

4.1.3. Action points sign-off

4.2. Fontographer

4.2.1. -specialized graphics editor

4.2.2. -compatible with both Macintosh and Windows platforms

4.2.3. -develop PostScript, TrueType, and OpenType fonts

4.2.4. -modify existing typefaces and incorporate PostScript artwork

5. Character sets

5.1. ASCII (American Standard Code for Information Interchange) code is the numerical representation of a character

5.2. represented by a unique 7-bit binary code word

5.3. Extended Character Set (ISO Latin-1)

5.3.1. Extra 1 bit in ASCII –up to 256 characters

5.3.2. used while programming the text of HTML pages

5.4. Unicode

6. Fonts and typefaces

6.1. A typeface is a family of graphic characters, often with many type sizes and styles

6.1.1. Materials

6.1.2. Personel

6.1.3. Services

6.1.4. Duration

6.2. A font is a collection of characters of a single size and style belonging to a particular typeface family

6.3. Font styles Font terminology Cases

6.3.1. -Boldface -Italic -Underlining -Outlining

6.3.2. -Baseline -Cap height - x-height -Ascenders/descenders -Kerning  -Tracking

6.3.3. -Serif  -Sans serif

6.3.4. Cases

7. Text elements in a multimedia presentation

7.1. -Menus for navigation -Interactive buttons -Fields for reading -HTML documents -Symbols and icons

7.2. Some of the commonly used tags are

7.2.1. The <B> tag for making text boldfaced

7.2.2. The <OL> tag for creating an ordered list

7.2.3. The <IMG> tag for inserting images

7.3. Choosing text fonts

7.3.1. Consider legibility and readability

7.3.2. Avoid too many faces

7.3.3. Use color purposefully

8. Font Mapping

8.1. -fonts that you used is not available in other people’s computer, a default font will be used for substitution