Chapter 2-Multimedia Hardware and Software

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Chapter 2-Multimedia Hardware and Software da Mind Map: Chapter 2-Multimedia Hardware and Software

1. Testing-Test your programs to make sure that they meet the objectives of your project. 1.Alpha Testing 2.Beta Testing

2. The intangible assets in multimedia :  1.Creativity 2.Organization 3.Communication

3. Multimedia Skill~>>> Project manager ->The leader of a project Multimedia Designer->Looks at the overall content of a project, creates a structure for the content. Interface designer ->in charge of designing each screen or page interface that lets the user access or modify the content – simplicity Writer->Create characters and actors’ narrations. Video /Audio Specialist->Focus on the audio and video production - shooting, capturing and editing video, digitizing and audio recording. Multimedia Programmers->Multimedia programmers integrate all the elements of the project using an authoring system or programming language.

4. Main roles in the team: Project Manager Multimedia Designer Interface Designer Writer Audio/Video Specialist Multimedia Programmer

5. Hardware~>> Connections-> Integrated Drive Electronics (IDE),Universal Serial Bus (USB),FireWire (IEEE 1394) IDE ->is a standard interface for connecting a motherboard to storage devices such as hard drives and CD-ROM/DVD drives. USB (Universal Serial Bus)-> most popular connection used to connect a computer to devices FireWire ->For connecting devices to personal computer. Memory and storage devices ->Sufficient memory must be allocated for storing and archiving files, RAM and ROM , Hard disks, Flash or thumb drives, CD-ROM, DVD, Blu-ray discs Input devices-> An optical character recognition (OCR) device is used to convert printed matter into ASCII text files. Output devices-> Stereo, Monitor, Projector, Printer

6. Software~>> Text editing and word processing tools-Microsoft Word OCR software-> Makes use of probability and expert system algorithms Painting tools allow you to create and modify bitmap images-> Photoshop, Fireworks, and Painter are examples. Drawing tools allow you to create and modify vector graphics-> CorelDraw, Illustrator, and Canvas are examples Painting and drawing software features include-> An intuitive graphical user interface. Painting features such as smoothing coarse-edged objects into the background with anti-aliasing. 3-D modeling tools allow rendering of objects in a three-dimensional perspective. Image editing tools-> Powerful tools for enhancing retouching, blurring, sharpening, lightening existing bitmapped images. Sound editing tools Animation, video, and digital movie tools

7. Authoring Systems~>>> Authoring Systems-> Organize and edit the multimedia elements of multimedia project. Types of authoring tools ->Card- and page-based authoring tools ->Icon- and object-based authoring tools ->Time-based authoring tools Card- and page-based authoring tools ->Elements are arranged like pages of a book or cards in a stack. Icon- and object-based authoring tools-> Icon-based and object-based tools provide a visual programming Time-based authoring tools-> The elements of the program are organized along a time line. Objects Authoring tools generally treat multimedia elements as objects. Editing and organizing features Programming features Delivery features->A run-time or stand-alone version allows a project to be executed without authoring software Cross-platform and ->It is important to use tools that facilitate easy transfer across Internet-playability features