![Mind Map: [BSG]BrainStormersGuild](https://www.mindmeister.com/image/xlarge/8353740/mind-map-bsg-brainstormersguild.png)
1. SampleIdea
1.1. Overview
1.2. Characters
1.2.1. Faction 1
1.2.1.1. Person 1
1.2.1.2. Person 2
1.2.2. Faction 2
1.2.2.1. Person 1
1.2.2.2. Person 2
1.3. Places
1.3.1. City
1.3.1.1. Building 1
1.3.1.2. Building 2
1.3.2. Cavern
1.4. Story Integration
1.4.1. Justification
1.4.2. Politics
1.4.3. Process
1.4.4. Result
1.5. Reward
1.5.1. Advantages
1.5.2. Disadvantages
1.6. Quest Structure
1.6.1. Stage 1
1.6.2. Stage 2
1.6.3. Stage 3
1.7. Development
1.7.1. Audio
1.7.2. Code
1.7.3. Level Design
1.7.4. Models
1.7.5. Textures
2. Maximum Security Prison
2.1. Overview
2.2. Characters
2.2.1. Prisoners
2.2.1.1. Combat
2.2.1.2. Stealth
2.2.1.3. Magic
2.2.2. Guards
2.3. Places
2.3.1. Prison Facility
2.3.1.1. Entrance
2.3.1.1.1. Door #0
2.3.1.1.2. Door #1
2.3.1.1.3. Door #2
2.3.1.1.4. Door #3
2.3.1.2. Work Pit (name pending)
2.3.1.3. Governor's Tower
2.3.1.4. Combat Block
2.3.1.5. Magic Block
2.3.1.6. Stealth Block
2.4. Story integration
2.4.1. Justification
2.4.2. Politics
2.4.3. Process
2.4.4. Result
2.5. Idea Bank
2.5.1. Disobedience, etc.
2.5.1.1. Isolation for 5 days
2.5.1.1.1. Drastic lowering of stats
2.5.1.2. Torture Chamber
2.5.2. Join Prison Gangs
2.5.2.1. Eliminate other gangs
2.5.2.1.1. Less competition for power
2.5.2.1.2. Less help further down the line
2.5.2.2. Join gangs together
2.5.2.2.1. No gained power
2.5.2.2.2. More help down the line
3. RiseToPower
3.1. Overview
3.2. Characters
3.2.1. Elder Council
3.2.1.1. High Chancellor Ocato
3.3. Development
3.3.1. Audio
3.3.1.1. Voice Acting
3.3.1.1.1. High Chancellor Ocato
3.3.2. Code
3.3.3. Level Design
3.3.4. Models
3.3.4.1. Clothing
3.3.5. Textures
3.3.5.1. Clothing
3.4. Places
3.4.1. Imperial Palace
3.4.2. Imperial City (Multiple Districts)
3.5. Suggestions/ideas
3.5.1. Combine with Talos Cult idea
4. DisturbedDreams
4.1. Overview
4.2. Quest Structure
4.2.1. Mini Quest
4.2.1.1. Search for the Sigil Stone
4.2.1.2. Fighters Guild Nightmares
4.2.1.3. Thieves Guild Nightmares
4.2.1.4. Dark Brotherhood Nightmares
4.2.2. Stage 1
4.2.3. Stage 2
4.2.4. Stage 3
4.2.5. Stage 4
5. Unofficial Aleswell Expansion
5.1. Overview
5.2. Characters
5.3. Quests
5.3.1. Zero Visibility
5.4. Layout
6. DeadlyConcoctions
6.1. Reward
6.1.1. Concoctions
6.1.1.1. Stage 1: Base
6.1.1.1.1. Deadly - Nightshade
6.1.1.1.2. Paralysis - Daedra Silk
6.1.1.1.3. Sedation - Sacred Lotus Seeds
6.1.1.1.4. Incapacitation - Mandrake Root
6.1.1.2. Stage 2: Active Element
6.1.1.2.1. Kill
6.1.1.2.2. Sedate
6.1.1.2.3. Incapacitate
6.1.1.2.4. Paralyze
6.1.1.3. Stage 3: Catalyst
6.1.1.3.1. Weak Catalyst - Daedroth Teeth
6.1.1.3.2. Medium Catalyst - Worm's Head Cap
6.1.1.3.3. Strong Catalyst - Void Salts
6.1.1.4. Stage 4: Persistence
6.1.1.4.1. Low Persistence
6.1.1.4.2. Medium Persistence
6.1.1.4.3. High Persistence
6.1.2. Delivery Methods
6.1.2.1. Blowdart Gun
6.1.2.2. Poison Needle
6.1.2.3. Aerosol Gas Bomb
6.1.3. Apparatus
6.1.3.1. Poison Mixer
6.1.3.2. Heavy Chemical Lab
6.1.3.2.1. Stationary Chem Lab
6.2. Story Integration
6.3. Overview
7. Where'sNerastarel?
7.1. Overview
8. The Talos Cult Conspiracy
8.1. Overview
8.2. Characters
8.2.1. Elder Council
8.2.1.1. High Chancellor Ocato
8.2.2. The Talos Cult
8.2.3. Count/Countess
8.3. Places
8.4. Suggestions
8.4.1. Choices
8.5. Reward
8.6. The Talos Cult
9. JirolinTheOgre
9.1. Overview
9.2. Characters
9.2.1. Jirolin Doran
9.2.2. Ariela Doran
9.2.3. Ogres
9.3. Places
9.3.1. Rock Bottom Caverns
9.3.2. Chorrol
10. Talos' Rise to Power (Working Title) (Gamerdude)
10.1. Overview
10.2. Characters
10.2.1. The Talos Cult
10.2.2. Elder Council
10.2.2.1. High Chancellor Ocato
10.2.3. Count/Countess
10.2.4. Imperial Legion
10.3. Places
10.3.1. Imperial Palace
10.3.2. Imperial City (Multiple Districts)
10.3.3. Multiple Cities
10.3.4. Talos Shrine/Talos Cult HQ
10.3.4.1. ideas
10.4. Story Integration
10.4.1. Justification
10.4.2. Politics
10.4.3. Process
10.4.4. Result
10.5. Quest Structure
10.5.1. Intro quest
10.6. Lore
10.6.1. Morrowind
10.6.1.1. Talos Cult Conspiracy (Quest)
10.6.1.1.1. Note From Oritus Maro
10.7. Idea Bank
10.7.1. Quests
10.7.1.1. choices
10.7.1.1.1. Fighting the cult
10.7.1.1.2. taking over the cult
10.7.2. Events
10.7.3. Locations
10.7.4. Name ideas
10.7.5. Characters
10.7.5.1. Benevolent
10.7.5.2. Neutral
10.7.5.3. Malevolent
10.8. Reward
10.8.1. Pros
10.8.2. Cons
10.9. Progress
11. InNeedofWeed
11.1. Story Integration
11.1.1. Beginning
11.1.2. Plot Thickens
11.1.3. Finale
11.2. Characters
11.2.1. Wife
11.2.2. Husband
11.2.3. Alchemist
11.3. Places
11.3.1. Imperial City
11.3.1.1. Market District
11.3.1.1.1. Woman
11.3.1.1.2. Alchemist
11.3.2. Wilderness Area
11.4. Reward
11.4.1. Woman
11.4.2. Alchemist
11.5. Feedback
11.5.1. I love the plot.
11.5.2. Very Nice! =]
11.6. Quest Structures
11.6.1. Stage 1
11.6.2. Stage 2
11.6.3. Stage 3
11.7. Development
12. InnerThoughts
12.1. Development
12.2. Story Integration
12.3. Reward
13. Loyalties
13.1. Quest Structure
13.1.1. Recruitment
13.1.1.1. First Tier of Quests
13.2. Theme
13.3. Reward
13.4. Suggested Character
13.5. Possible names for the Faction
13.5.1. Legio Novis
13.5.2. New Legion
13.6. A World With No Borders
14. LessGenericNPCs
14.1. Overview
14.2. Feedback
14.3. Release Format
15. Stalkers
15.1. Quest Structure
15.1.1. Stage 1: Stalkers
15.1.2. Stage 2: New Ally
15.1.3. Stage 3: Trap is Set
15.1.4. Stage 4: The Search
15.2. Story Integration
15.2.1. Justification
15.2.2. Politics
15.2.3. Process
15.2.4. Result
15.3. Characters
15.3.1. Morag Tong
15.3.1.1. Serul Dathren
15.3.2. Dark Brotherhood
16. TheRoom
16.1. Overview
16.2. Quest Structure
16.2.1. Mental Challenges
16.2.1.1. Idea 1
16.2.1.2. Idea 2
16.2.1.3. Idea 3
16.2.1.4. Idea 4
16.2.1.5. Idea 5
16.2.1.6. Idea 6
16.2.1.7. Idea 7
16.2.2. Stage 1
16.2.3. Stage 2
16.2.4. Stage 3
16.2.5. Stage 4
16.3. Reward
16.3.1. Psionic Abilities
16.3.1.1. Telepathy
16.3.1.2. Clairvoyance
16.3.1.3. Mentatis
16.3.1.4. Astral Projection
16.3.1.5. Psychometabolism
16.3.1.6. Telekinesis
16.3.1.7. Pyrokinesis
16.3.1.8. Cryokinesis
16.3.1.9. Chronokinesis
16.3.1.10. Hydrokinesis
16.3.1.11. Magnokinesis
16.3.1.12. Dracokinesis
16.3.1.13. Geokinesis
16.3.1.14. Electrokinesis
16.3.1.15. Vitakinesis
16.3.1.16. Photokinesis
16.4. Characters
16.4.1. The Antagonist
16.4.1.1. Someone Powerful? Far more sinister Plot and additional Quest involved
16.4.1.2. Sociopath? Ends with PC simply escaping or dying
16.4.1.2.1. Leads to an encounter w/ killer
16.5. Places
16.5.1. TheAlleyWay
16.5.2. TheRoom
16.5.2.1. Wooden Desk and Chair
16.5.2.2. Wall Mounted Pipe System
16.5.2.3. Kerosene Lamp
16.6. Story Integration
17. Scratch, still thinking. (WTFimLEET)
17.1. Overview
17.2. Characters
17.2.1. Enemies
17.2.1.1. The Tomb
17.2.1.1.1. Harmir
17.2.1.1.2. Undead in the Tomb
17.2.2. The Brotherhood
17.2.2.1. Grommak gar-Jorshok
17.2.2.2. Jomir gar-Jorshok
17.2.2.3. Garkor gar-Jorshok
17.2.2.4. Regmir gar-Jorshok
17.2.2.5. Ghost of the First Ancestor
17.2.3. Bystanders
17.3. Places
17.3.1. Skingrad
17.3.2. Cathedral Undercrofts
17.3.3. The Tomb
17.3.4. The Hidden Village of Harmir
17.4. Alignment system
17.5. Quest tree
17.5.1. Stage 1: The mystery
17.5.2. Stage 2: The meeting
17.5.3. Stage 3: The tomb
17.5.4. Stage 4: The ritual
17.5.5. TO BE CONTINUED
17.6. Reward
17.6.1. Good
17.6.2. Neutral
17.6.3. Evil
17.7. Suggestions?
17.7.1. Name ideas
17.8. THIS MOD IS UNDER DEVELOPMENT
18. The waters of Cyrodiil
18.1. Overview
18.1.1. why
18.1.2. What
18.2. Characters
18.3. Ships
18.3.1. Trading vessels
18.3.1.1. Morrowind
18.3.1.2. Hammerfell
18.3.1.3. Valenwood
18.3.1.4. Summerset isle
18.3.1.5. Highrock
18.3.1.6. Skyrim
18.3.1.7. Elsweyre
18.3.1.8. Blackmarsh
18.4. Development
18.4.1. Models
18.4.2. Scripting
18.4.3. People
18.5. Feedback
19. Where Could She Be?
19.1. Overview
19.2. Characters
19.2.1. Old Man
19.2.2. Wife
19.3. Places
19.4. Story Integration
19.5. Reward
19.6. Quest Structure
19.7. Development
20. The Blind Woodsman
20.1. Overview
20.2. Characters
20.3. Places
20.4. Story Integration
20.5. Reward
20.6. Quest Structure
20.7. Development
21. Become a Bandit (Imperial Knight, maybe)
21.1. Overview
21.2. Characters
21.2.1. New unique Bandits
21.2.2. Bandit Leader(s)
21.3. Places
21.3.1. Large Bandit Camp(s)
21.3.2. Medium Bandit Camps
21.4. Story Integration
21.4.1. Character Creation
21.4.1.1. Option 1
21.4.1.2. Option 2
21.4.2. MQ replacer
21.4.2.1. Bandit Faction
21.4.2.1.1. Advantages
21.4.2.1.2. Disadvantages
21.4.2.2. Rouge
21.4.2.2.1. Advantages
21.4.2.2.2. Disadvantages
21.5. Reward
21.5.1. Loot
21.6. Quest Structure
21.6.1. Joining a Bandit group
21.6.2. Raiding ruins, caravans and rival bandits
21.6.3. love interest?
21.6.4. Taking charge of the group
22. A Song of Ice and Fire
22.1. Overview
22.2. Characters
22.3. Places
22.3.1. Winterfell
22.3.2. Casterly Rock
22.3.3. The Far North
22.3.4. The Wall
22.4. Monsters and Enemies
22.4.1. The Others
22.4.2. Direwolves
22.4.3. Wildlings
22.4.4. Mammuts
22.4.5. Giants
22.5. Factions
22.5.1. The Night Watch
22.5.1.1. Rewards
22.5.2. Brotherhood Without Banners
22.5.2.1. Rewards