Australian Technologies Curriculum - Overarching purpose: for students to learn about traditiona...

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Australian Technologies Curriculum - Overarching purpose: for students to learn about traditional and contemporary technologies & design solutions par Mind Map: Australian Technologies Curriculum - Overarching purpose: for students to learn about  traditional and contemporary technologies & design solutions

1. General Capabilities

1.1. Literacy -

1.2. Numeracy

1.3. Information & communication technology capability

1.4. Critical & Creative Thinking - higher order thinking used to problem solve & create effective solutions

1.5. Personal & Social Capability - Collaboration

1.6. Ethical understanding - creating better global citizens

1.7. Intercultural understanding - developing cultural awareness

2. Subjects/Strands

2.1. Design and Technologies - Understand design thinking and learn to develop design solutions.

2.1.1. Knowledge & Understanding

2.1.1.1. Technologies & Society; the use, development & impact on humanity

2.1.1.2. Contexts; tech & design across a range of technological contexts

2.1.2. Process and Production skills

2.1.2.1. Investigating & defining

2.1.2.2. Generating & Designing

2.1.2.3. Producing & Implementing

2.1.2.4. Evaluating

2.1.2.5. Collaboration & Management

2.2. Digital Technologies - Design, create and evaluate effective digital solutions

2.2.1. Knowledge & Understanding

2.2.1.1. Understanding the components of Digital Systems; Hardware, Software & Network

2.2.1.2. Understanding how data is represented & symbolically structured

2.2.2. Process and Production Skills- collecting managing & analysing data & creating digital solutions by;

2.2.2.1. Investigating & defining

2.2.2.2. Generating & designing

2.2.2.3. Producing & implementing

2.2.2.4. Evaluating

2.2.2.5. Collaboration & Management

3. Key Concepts/Ideas

3.1. Creating Preferred futures; Students become holistically aware by learning to think with sustainability, economics and liveability in mind.

3.2. Project thinking & skills; develop skills in planning, organising, time management, activity & resource utilisation.

3.3. System Thinking - understand a group of related object/actions that form a whole

3.4. Design Thinking - Understanding needs, generating ideas & evaluation those ideas

3.5. Computational Thinking - organise by; breaking down parts, interpreting patterns and implementing algorithms

3.6. Safe use of technologies & Injury Prevention

3.7. Animal ethics; being aware of the ethical treatment of animals if used in project work

4. Cross Curricular Priorities

4.1. Aboriginal & Torres Straight Islander histories & cultures

4.2. Asia & Australia's engagement with Asia

4.3. Sustainability