Curator of the Avengers group

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Curator of the Avengers group af Mind Map: Curator of the Avengers group

1. Task 1.

1.1. What is Conceptual images

1.1.1. It is a type of images that illustrates an idea.

1.2. Our ideas to show and the link to show the images

1.2.1. Education is the key to unlock the golden door of freedom

1.2.2. Transform mirrors into windows

1.2.3. Education gives you wings

1.2.4. Education is the most important weapon to change the world

1.2.5. You should not be educated for one last time

1.3. How to take a good picture

2. Task 2.

2.1. What is TPACK

2.1.1. TPACK, which refers to Technological Pedadogical Content Knowledge, is a framework that help teachers to understand how to teach effectivelly using technologies. More information about TPACK

2.2. Types of graphic organizers

2.2.1. An example of Webs map

3. Task 3

3.1. We read Lemke’s document

3.1.1. We chose four potentiatilities of technology named in the Lemke´s document Multimedia Manipulation of images Visual literacy Interest & Motivation

3.2. Create a Cave Art Comic type about Lemke’s life

3.2.1. Cave Art Comic

4. Task 5

4.1. What is Codey Rocky?

4.1.1. Video about Codey Rocky

4.1.2. It is a robot that combines hardware with software (Mblock). It is for children.

4.2. Link to our video with the children

4.2.1. video

4.3. What are some of the things Codey Rocky can do?

4.3.1. Follow lines

4.3.2. Avoid obstacles

4.3.3. Chasing lights

4.3.4. Color recognition

4.3.5. Remote control

5. Task 6

5.1. What is Stop Motion about?

5.1.1. Stop Motion video

5.1.2. It's a cinematographic technique whereby the camera is repeatedly stopped and started, for example to give animated figures the impression of movement.It is a succession of still images, a photo by photo animation.

5.2. What did we do with children?

5.2.1. 1. We read a story.

5.2.2. 3. They started to take photo by photo.

5.2.3. 4. We adapted their voices to the video.

5.3. Stop Motion App

5.3.1. With this app you can convert your photos in a real storytelling.

6. Task 7

6.1. What is augmented reality

6.1.1. a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.

6.2. App to use augmented reality

6.3. We had to use the app teaching the water cycle. Here you have the phases of the water cycle.

6.3.1. Evaporation

6.3.2. Condensation

6.3.3. Precipitation

6.3.4. Collection

7. Task 8

7.1. What is PLE

7.1.1. A book obout Personal Learning Environment: the set of elements (resources, activities, sources of information) used for the management of personal learning. videos with the expanation

7.1.2. Our teacher´s PLE (example)

7.1.3. To review what we have learnt we use the app of Kahoot

8. Task 9

8.1. What is PLE?

8.1.1. ⬆️ Explained in Task 8 ⬆️ We explained the Aurora’s PLE Diagnosis Advice

9. Task 10

9.1. We have to read documents about <<The dark side of textbooks>>

9.1.1. Get 1️⃣0️⃣ Ideas from them

9.2. What is a textbook?

9.2.1. Is a manual of instruction in any branch of study

9.3. And we represent the 1️⃣0️⃣ ideas in stories of Instagram

9.3.1. The 1️⃣0️⃣ stories

9.4. A Qr of the App of Instagram

9.4.1. Our publication on Instagram about this TASK

10. Task 4

10.1. Bloom´s taxonomy

10.1.1. remembering

10.1.2. understanding

10.1.3. applying

10.1.4. analyzing

10.1.5. evaluating

10.1.6. creating

10.2. Google drive

10.2.1. Url video: How to use Google Drive #RICT1819

10.2.2. What is Google Drive and what is it used for? Is a cloud storage service To expand the limits to storage files beyond the limits of your hardrive Share documents, surveys, etc

11. Task 11

11.1. Augmented reality

11.1.1. We read a document about it and used the App Quiver and Chromville for the activity.

11.1.2. TOPIC: The parts of the plants and the vegetal cell

11.2. Stop Motion

11.2.1. Fable "The hare and the tortoise" La liebre y la tortuga - Mundo Primaria

11.2.2. We used an app called "Stop Motion Studio". In it we did the story

11.3. Codey Rocky

11.3.1. We looked for information about the different countries

11.3.2. We used "MBlock" app to codify the robot mdocs

11.4. Documents about the 3 activities.

11.4.1. Lockwood, J., Moonay, A., (2017) Computational Thinking in Education: Where does it fit?. Department of Computer Science, Maynooth University, Maynooth, Co. Kildare, Ireland Robin, B. (2009). Digital Storytelling: A Powerful Technology Tool for the 21st Century Classroom. Instructional Technology , University of Houston Akçayır, M., Akçayır, G. (2016) Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Department of Computer Education and Instructional Technologies, Ankara, Turkey