Technologies

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Technologies by Mind Map: Technologies

1. Curriculum Aims & Objectives

1.1. The AC: Technologies aims to develop the knowledge, understanding & skills to ensure that students:

1.1.1. investigate, design, plan, manage, create & evaluate solutions

1.1.2. are creative, innovative, & enterprising when using traditional, contemporary, & emerging technologies, & understand how technologies have developed over time

1.1.3. make informed and ethical decisions about the role, impact and use of technologies in the economy, environment and society for a sustainable future

1.1.4. engage confidently with and responsibly select and manipulate appropriate technologies − materials, data, systems, components, tools and equipment − when designing and creating solutions

1.1.5. critique, analyse and evaluate problems, needs or opportunities to identify and create solutions

2. Subjects

2.1. Design and Technologies

2.1.1. Knowledge & Understanding

2.1.1.1. Technologies & Society

2.1.1.1.1. the use, development and impact of technologies in people’s lives

2.1.1.2. Technologies contexts

2.1.1.2.1. technologies and design across a range of technologies contexts

2.1.2. Processes & Production Skills

2.1.2.1. Creating designed solutions by:

2.1.2.1.1. investigating and defining

2.1.2.1.2. generating and designing

2.1.2.1.3. producing and implementing

2.1.2.1.4. evaluating

2.1.2.1.5. collaborating and managing

2.2. Digital Technologies

2.2.1. Knowledge & Understanding

2.2.1.1. Digital Sytems

2.2.1.1.1. the components of digital systems: hardware, software and networks and their use

2.2.1.2. Representation of Data

2.2.1.2.1. how data are represented & structured symbolically

2.2.2. Processes & Production Skills

2.2.2.1. Collecting, Managing & Analysing Data

2.2.2.2. Creating digital solutions by:

2.2.2.2.1. investigating and defining

2.2.2.2.2. generating and designing

2.2.2.2.3. producing and implementing

2.2.2.2.4. evaluating

2.2.2.2.5. collaborating and managing

3. Key Ideas

3.1. Creating Preferred Futures

3.1.1. Project management

3.1.1.1. develop skills to manage projects to successful completion through planning, organising & monitoring timelines, activities & the use of resources

3.1.2. Thinking in technologies

3.1.2.1. Systems thinking

3.1.2.1.1. identification & solving of problems where the focal points are treated as components of a system

3.1.2.2. Design thinking

3.1.2.2.1. use of strategies for understanding design needs & opportunities, visualising & generating creative & innovative ideas

3.1.2.3. Computational thinking

3.1.2.3.1. problem solving method applied to create solutions that can be implemented using digital technologie

3.1.3. Safety

3.1.4. Animal Ethnics

4. General Capabilities

4.1. Literacy

4.1.1. develop literacy as they learn how to communicate ideas, concepts & detailed proposals to a variety of audiences

4.2. Numeracy

4.2.1. interpret & use mathematical knowledge & skills in a range of real-life situations

4.3. ICT Capability

4.3.1. develop an understanding of the characteristics of date, digital systems, audiences, procedures & computational thinking

4.4. Critical & Creative Thinking

4.4.1. develop capability in critical & creative thinking as they imagine, generate, develop & critically evaluate ideas

4.5. Personal & Social Capability

4.5.1. develop personal & social capability as they engage in project management & development in a collaborative workspace

4.6. Ethical Understanding

4.6.1. develop the capacity to understand & apply ethical & socially responsible principles when collaborating with others

4.7. Intercultural Understanding

4.7.1. consider how technologies are used in diverse communities at local, regional & global levels, including their impact & potential to transform lives

5. Student Diversity

5.1. All students are entitled to rigorous, relevant & engaging learning programs drawn from a challenging curriculum that addresses their individual learning needs.

5.1.1. ensure all students have access to participate in the AC

5.1.2. 3D design of the AC allows all student needs to be met

5.1.3. meet learning needs of students with disability, gifts/talents & ESL students

6. Cross-Curriculum Priorities

6.1. Aboriginal & Torres Strait Islanders

6.1.1. identify the interconnectedness between technologies & identity, people, culture & country/place

6.2. Asia & Australia's Engagement with Asia

6.2.1. explore traditional, contemporary, & emerging technological achievements in the Asian region

6.3. Sustainability

6.3.1. consideration of preferred futures

7. Achievement Standards

7.1. Band Levels

7.1.1. Foundation - Year 2

7.1.1.1. Students describe the purpose of familiar products, services and environments and how they meet a range of present needs.

7.1.1.2. Students identify needs, opportunities or problems and describe them.

7.1.1.3. They list the features of technologies that influence design decisions and identify how digital systems are used.

7.1.1.4. They collect, sort and display familiar data from a range of sources and recognise patterns in data.

7.1.1.5. Students record design ideas using techniques including labelled drawings, lists and sequenced instructions.

7.1.1.6. They design solutions to simple problems using a sequence of steps and decisions. With guidance, students produce designed solutions for each of the prescribed technologies contexts.

7.1.1.7. Students evaluate their ideas, information and solutions on the basis of personal preferences and provided criteria including care for the environment.

7.1.1.8. They safely create solutions and communicate ideas and information face-to-face and online.

7.1.2. Year 3 & 4

7.1.2.1. Students describe how social, technical and sustainability factors influence the design of solutions to meet present and future needs.

7.1.2.2. They describe features of technologies that influence design decisions and how a range of digital systems can be used.

7.1.2.3. Students outline and define needs, opportunities or problems. They collect, manipulate and interpret data from a range of sources to support decisions.

7.1.2.4. Students generate and record design ideas for an audience using technical terms and graphical and non-graphical representation techniques including algorithms.

7.1.2.5. They plan a sequence of steps (algorithms) to create solutions, including visual programs.

7.1.2.6. Students plan and safely produce designed solutions for each of the prescribed technologies contexts.

7.1.2.7. They use identified criteria for success, including sustainability considerations, to judge the suitability of their ideas, solutions and processes.

7.1.2.8. Students use agreed protocols when collaborating, and creating and communicating ideas, information and solutions face-to-face and online.

7.1.3. Year 5 & 6

7.1.3.1. Students explain how social, ethical, technical and sustainability considerations influence the design of solutions to meet a range of present and future needs.

7.1.3.2. Students describe a range of needs, opportunities or problems and define them in terms of functional requirements.

7.1.3.3. They explain how the features of technologies influence design decisions and how digital systems are connected to form networks.

7.1.3.4. They collect and validate data from a range of sources to assist in making judgements.

7.1.3.5. Students generate and record design ideas for specified audiences using appropriate technical terms, and graphical and non-graphical representation techniques including algorithms.

7.1.3.6. They plan, design, test, modify and create digital solutions that meet intended purposes including user interfaces and a visual program.

7.1.3.7. Students plan and document processes and resources and safely produce designed solutions for each of the prescribed technologies contexts.

7.1.3.8. They negotiate criteria for success, including sustainability considerations, and use these to judge the suitability of their ideas, solutions and processes.

7.1.3.9. Students use ethical, social and technical protocols when collaborating, and creating and communicating ideas, information and solutions face-to-face and online.