Chapter 2: Multimedia Hardware and Software

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Chapter 2: Multimedia Hardware and Software by Mind Map: Chapter 2: Multimedia Hardware and Software

1. Multimedia Development Process

1.1. 1. Planning and Costing

1.1.1. Define the objective and scope

1.1.2. Target users

1.1.3. Set the contents

1.1.4. Prepare time estimate and a budget

1.1.5. Prepare a short prototype or proof of concept

1.2. 2. Designing & Producing

1.2.1. perform each of the planned tasks to create a finished product.

1.3. 3.Testing

1.3.1. Alpha Testing

1.3.1.1. to review the concept, format, user interface and the layout

1.3.2. Beta Testing

1.3.2.1. to find bugs or contents errors

1.4. 4. Delivering

2. Multimedia Skills

2.1. Project Manager

2.2. Multimedia Designer

2.3. Interface Designer

2.4. Writer

2.5. Audio/Video specialist

2.6. Multimedia Programmer

3. Hardware

3.1. Production Platforms

3.2. Windows vs Macintosh

3.3. Connections

3.3.1. IDE

3.3.1.1. To connect a motherboard to storage devices

3.3.2. USB (Universal Serial Bus)

3.3.2.1. To connect a computer to devices

3.3.3. Firewire

3.3.3.1. To connect devices to personal computer

3.4. Memory and storage devices

3.4.1. RAM

3.4.1.1. Volatile storage

3.4.2. ROM

3.4.2.1. Nonvolatile storage

3.4.3. Hard disks

3.4.3.1. Nonvolatile storage

3.4.4. Flash or thumb drives

3.5. Input devices

3.5.1. Optical character recognition (OCR)

3.5.2. Barcode reader

3.5.3. microphones

3.5.4. Digital cameras

3.6. Output devices

3.6.1. Monitor

3.6.2. Projector

3.6.3. Printer

4. Software

4.1. Text editing and word processing tools

4.1.1. Word processor

4.1.1.1. Microsoft Word

4.1.1.2. WordPerfect

4.1.2. Open office

4.2. OCR Software

4.2.1. Converts bitmapped characters into electronically recognizable text

4.3. Painting Tools

4.3.1. allow you to create and modify bitmap images

4.3.1.1. Photoshop and Painter

4.4. Drawing Tools

4.4.1. allow you to create and modify vector graphics

4.4.1.1. illusrator and Canvas

4.5. 3D Modeling Tools

4.5.1. rendering of objects in a three dimensional perspective

4.6. Image editing tools

4.6.1. enhancing retouching, blurring and sharpening

4.7. Sound editing tools

4.7.1. cut, copy, paste and edit

4.8. Animation, Video and digital movie tools

5. Authoring Systems

5.1. Cards and page based authoring tools

5.2. Icon and object based authoring tools

5.3. Time based authoring tools

5.4. Objects

5.5. Editing and organizing features

5.6. Programming features

5.7. Interactivity features

5.8. Performance-tuning

5.9. Playback features

5.10. Delivery features

5.11. Cross platform

5.12. Internet playability features