Chapter 2          Multimedia Hardware and Software

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Chapter 2          Multimedia Hardware and Software by Mind Map: Chapter 2          Multimedia Hardware and Software

1. Multimedia Development Process

1.1. Planning and costing

1.1.1. Set the Content

1.1.2. Estimate time and budget

1.1.3. prepare short prototype

1.2. Designing and Producing

1.3. Testing

1.3.1. Alpha Testing

1.3.2. Beta Testing

1.4. Delivering

2. The Intangibles

2.1. Creativity

2.2. Intangible assets

2.3. Organization

3. Multimedia skills

3.1. Project Manager

3.2. Multimedia Designer

3.3. interface Designer

3.4. Writer

3.5. Audio/Video Specialist

3.6. Multimedia Programmer

3.7. Multimedia Programmer

4. Hardware

4.1. Production Platforms

4.2. Connections

4.3. IDE

4.4. USB (Universal Serial Bus)

4.5. FireWire

4.6. Memory and storage devices

4.6.1. ROM

4.6.2. RAM

4.6.3. Hard Disks

4.7. Input Devices

4.7.1. Digital Cameras

4.7.2. Nicrophones

4.8. Output Devices

4.8.1. Stereo

4.8.2. Monitor

4.8.3. Projector

4.8.4. Printer

5. Software

5.1. Text editing and word processing tools

5.2. OCR software

5.3. Painting tools and Drawing tools

5.4. 3D Modeling Tools

5.5. Image Editing Tools

5.6. Sound Editing Tools

6. Authoring Systems

6.1. Type of Authoring Tools

6.1.1. Card- and page-based authoring tools

6.1.2. Icon- and object-based authoring tools

6.1.3. Time-based authoring tools

6.2. Programming Features

6.3. Delivery Features

6.4. Cross-platform

6.5. playback Features

6.6. Interactivity Features

6.7. Performance-tuning

6.8. Editing and Organizing Features

6.9. Internet-playability Features