Digital Citizenship

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Digital Citizenship by Mind Map: Digital Citizenship

1. Online Learning

1.1. Pros: connection, collaboration, learning-community

1.2. Cons: identity theft, sexting, cyberbullying, plagiarism

1.3. Ethical: Sense of identity, privacy, ownership, participation/ credibility, trustworthiness

2. Web Awareness

2.1. Digital Access- electronic participation

2.2. Digital Commerce-buying and selling

2.3. Digital Communication- exchange of information

2.4. Digital Literacy- teaching and learning technology

2.5. Digital Etiquette- standards of conduct

2.6. Digital Law- electronic responsibility for actions

2.7. Digital Rights and Responsibilities- freedoms extended to everyone

2.8. Digital Health and Wellness- physical and psychological well- being

2.9. Digital Security- electronic precautions

3. eTutorials

3.1. Media Smarts

3.1.1. Common Sense Media Scope and Sequence CyberTalk

4. Cyber Bullying

4.1. ex: Snap Chat

5. Loco Parentis

5.1. teacher stands as an unofficial guardian

6. Authenticity of Web Resources

6.1. Unlimited amounts of information

6.2. people or source are completely unknown

6.3. who is the author?

6.4. how reliable?

6.5. what biases exist?

6.6. Think tha whats on the Internet, it must be true

7. Parents

7.1. assume teachers will take responsibility for children's' activities

7.1.1. unhealthy sites

7.1.2. easy to provide personal information

7.1.3. commercial products

7.1.4. information reviewed before accepted as fact

7.1.5. property of authors can be tampered

8. Evaluating internet information

8.1. 1. Authority

8.2. 2. Coverage

8.3. 3. Objectivity

8.4. 4. Accuracy

8.5. 5. Currency

9. Markets Target to Kids

9.1. pester power

9.1.1. mom

9.2. psychology and marketing

9.2.1. children’s developmental, emotional and social need

9.3. brand name loyalty

9.4. Buzz or street marketing

9.5. Commercialization in education

9.6. internet

9.6.1. young people is growing up with the Internet as a daily and routine part of their lives

10. Copyright

10.1. protects the intellectual rights and acknowledges the intellectual rights of the author or the artist

10.2. authorship

10.3. fair use

10.4. creative commons- licensing

10.5. attribution

10.6. Intellectual property

10.6.1. Public domain Trademark Genericized trademark

11. Teachers

11.1. encourage students to not be consumers of technology but understand it

11.1.1. think deeply about technology what students do online matters! think before you click

12. Schools

12.1. teaching internet safety through

12.1.1. gaming student-generated projects role-playing

12.1.2. guest speakers students be the teachers third-party resources

12.1.3. self-created curriculum citizenship programs part of a research lesson