Australian Curriculum: Technologies (ACARA, 2013)

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Australian Curriculum: Technologies (ACARA, 2013) by Mind Map: Australian Curriculum: Technologies (ACARA, 2013)

1. Aims

1.1. Knowledge, understanding and skills

1.2. Individual and collaborative work

1.3. Understanding of traditional, contemporary and emerging technologies

1.4. Student's make informed, ethical and sustainable decisions

1.4.1. Current needs

1.4.2. Future needs Health and wellbeing Recreation Everyday life Work environment

1.5. Student's develop

1.5.1. Innovation

1.5.2. Responsibility

1.5.3. Manipulation of technology

1.5.4. Creativity

1.5.5. Evaluation of skills

1.5.6. Problem solving Design Manage Create Produce

1.5.7. Investigation skills

1.5.8. Confidence

1.5.9. Decision making

2. Organisation of the curriculum

2.1. Subjects

2.1.1. Design and technologies Knowledge and understanding Technologies and society Technologies in contexts Materials and technologies specialisations Food and fibre production Engineering principles and systems Food technologies Processes and production skills Critiquing, exploring and investigating Generating, developing and evaluating ideas Planning, producing and evaluating designed solutions Aims Design ideas and communicate Creatively manipulate materials Design solutions for different contexts Roles and responsibilities of "technology" related occupations

2.1.2. Digital technologies Knowledge and understanding Representation of data Digital systems Interaction and impact Processes and production skills Managing and analysing data Using digital systems Specification, algorithms and implementation Creating and interacting online Aims Solutions that meet the needs of societies, economies and environments Computational thinking Use digital systems efficiently Apply protocols and legal practices Communicate ideas

2.2. Key concepts

3. Curriculum Links & references

3.1. Draft Australian Curriculum: Technologies

3.1.1. ACARA Australian Curriculum, Assessment and Reporting Authority. [2013]. Draft Australian Curriculum: Technologies. Retrieved from

3.2. ACARA General capabilities

3.2.1. ACARA Australian Curriculum, Assessment and Reporting Authority. [2013]. General Capabilities. Retrieved from

3.3. ACARA Cross-curriculum priorities

3.3.1. ACARA Australian Curriculum, Assessment and Reporting Authority. [2011]. Cross-curriculum priorities. Retrieved from

4. Australian Curriculum: overarching objectives

4.1. General capabilities

4.1.1. Literacy

4.1.2. Numeracy

4.1.3. ICT

4.1.4. Critical and creative thinking

4.1.5. Personal and social capability

4.1.6. Ethical Understanding

4.1.7. Intercultural understanding

4.2. Diversity

4.2.1. English as an additional language or dialect

4.2.2. Gifted and talented students

4.2.3. Students with disabilities

4.3. Cross-curriculum priorities

4.3.1. Aboriginal and Torres Strait Islander histories and cultures

4.3.2. Asia and Australia's engagement with Asia

4.3.3. Sustainability

5. Integration

5.1. English

5.1.1. Literacy skills

5.1.2. Interpret

5.1.3. Describe

5.1.4. Read instructions

5.1.5. Discussions

5.2. Mathematics

5.2.1. Tables, lists, picture graphs, scatter plots and line graphs

5.2.2. Patterns and trends

5.2.3. Measurement

5.2.4. Shape and geometry

5.3. Science

5.3.1. Biological, chemical and physical

5.3.2. Real-world solutions

5.3.3. Apply scientific concepts

5.4. History

5.4.1. Contemporary and historical sources

5.4.2. Range of societies and cultures

5.5. Geography

5.5.1. Sort information and find patterns

5.5.2. Interact with digital systems

5.5.3. Interpret maps

5.5.4. Mapping vocabulary

5.5.5. Human endeavour

5.5.6. Interact with digital solutions

5.5.7. Interact with digital solutions

5.5.8. Interact with digital solutions

5.6. The Arts

5.7. Health and Physical Education

6. Student learning

6.1. Content description

6.1.1. Bands Foundation to year 2 Experience and rich resources for learning Directed and purposeful play Imagine, virtual and real world Use drawing and modelling to communicate ideas Precise instructions Year 3 and 4 Family, school and wider community Give reason for actions Sequence of ideas Respond to design and computing problems Diagrams and drawings of ideas Years 5 and 6 Years 7 and 8 Physical, cognitive, social and emotional changes Question conventions and values Creating solutions to problems Record ideas using a range of media Sophisticated problem-solving activities Relate specialist occupations Years 9 and 10

6.2. Content Elaboration

6.3. Achievement Standard

7. Key Ideas

7.1. Creating preferred futures

7.1.1. Ethical, socially responsible and sustainable living

7.1.2. Holistic approach

7.1.3. Predict outcomes of technology decisions

7.1.4. Create solutions to current needs of humanity

7.2. Project management

7.2.1. Teach and empower students so that they can manage projects

7.2.2. Planning and evaluating

7.2.3. Risk assessment

7.2.4. Time and work plans

8. Accomponied by portfolios of annotated student work