Theories and Frameworks

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Theories and Frameworks by Mind Map: Theories and Frameworks

1. Philosophy of Teachology

1.1. How are teachers going to incorporate technology into their classrooms?

1.2. There are four basic principles when using teachnology.

1.2.1. Alignment Technology should be used for a purpose. Make sure the technology enhances your teaching skills and meets the student's needs.

1.2.2. Accessibility Make sure the students have access to the technology you choose. Make sure you have access to your own technology and that you know how to use it.

1.2.3. Assessment Provide guidance to students when using media technologies. Be clear about how you will grade online contributions and work if you are using a discussion forum.

1.2.4. Reinforcement Technology should be used to reinforce and supplement lessons. Should not be a repeat of exactly the same thing only in a different format.


2.1. There are three main domains of TPACK.

2.1.1. Technological Knowledge Came into play in 2006. How to install and use different software programs, operating systems, and computer hardware. Being able to learn and adapt to new technologies.

2.1.2. Pedagogical Knowledge Student thinking and learning. Processes and practices of teaching and learning such as classroom management and lesson plan development. Strategies for evaluating student understanding and how those students develop knowledge, skills, and mind habits.

2.1.3. Content Knowledge Has existed for a long time. Subject matter like central facts and concepts in a given field. Nature of knowledge and inquiry in different fields. How to use frameworks to organize and connect ideas.

2.2. Identifies the knowledge teachers need to effectively teach with technology.

2.3. Shows the different ways that each of the three domains are interconnected and that they don't have to be separate entities anymore.

2.4. This is a link to the TPACK diagram.


3.1. This model makes you look at how you are using technology and evaluate it.

3.1.1. Are you using it because it's cool?

3.2. Developed by Dr. Ruben Puentedura

3.3. Substitution Augmentation Modification Redefinition Model

3.3.1. Substitution Eg. Reading a book on an iPad instead of using a paper copy.

3.3.2. Augmentation Eg. Kids use a text-to-speech tool and a word processor to help develop their writing skills.

3.3.3. Modification Eg. Writing that a student produces is posted on a blog to allow for that student to receive feedback immediately from more people that just his fellow classmates.

3.3.4. Redefinition Eg. Rather than writing, students response to a reading by creating a video about their interpretation.

4. 21st Century Learning

4.1. The foundational knowledge that students bring to the equation.

4.2. 21st Century Learners have an expectation of how things should work and they think everything should work immediately.

4.3. 3 main ideas

4.3.1. Foundational Knowledge Content Information Literacy Cross-disciplinary Knowledge

4.3.2. Meta Knowledge Problem Solving and Critical Thinking Communication and Collaboration Creativity

4.3.3. Humanistic Knowledge Life and Job Skills Cultural Competence Ethical and Emotional Awareness