Naming Taxonomy

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Naming Taxonomy by Mind Map: Naming Taxonomy

1. Other

1.1. Number

1.1.1. Second-Order Effects

1.1.2. First Principles

1.1.3. Zeroth Principle

2. Domain

2.1. Discipline

2.1.1. Marketing

2.1.2. Investing

2.1.3. Management

2.1.4. Leadership

2.1.5. Writing

2.2. Industry

2.2.1. Tech

2.2.2. Internet

2.2.3. Blockchain

2.2.4. Futurism

2.3. Lifestyle

2.3.1. Diet

2.3.2. Exercise

2.3.3. Sleep

2.4. Work / Career

2.5. Paradigm

3. Activation Energy

3.1. Time/Reps To Milestone

3.1.1. First 20 Hours

3.1.2. 10,000 Hour Rule

3.1.3. 10,000 Experiment Rule

3.1.4. 7-Year Itch

3.2. Benchmark

3.2.1. 40% Rule

3.2.2. 5-Hour Rule

3.2.3. 5-Second Rule

3.3. Money To Milestone

3.3.1. $100 Startup

4. Character

4.1. Part

4.1.1. Body

4.1.1.1. Facial Expression

4.1.1.1.1. Resting Bitch Face

4.1.1.2. Body Type

4.1.1.2.1. Dad Bod

4.1.1.2.2. Skinny Fat

4.1.1.3. Style

4.1.1.3.1. Metrosexual

4.1.1.4. Heart

4.1.2. Mind

4.1.2.1. Brain

4.1.2.1.1. Mind

4.1.2.2. Mindset

4.1.2.3. Personality

4.1.2.3.1. Introverted

4.1.2.3.2. Extroverted

4.1.2.3.3. Learning Style

4.1.2.3.4. Reciprocity

4.1.2.4. Spirit / Soul

4.2. Individual

4.2.1. Gender

4.2.1.1. Man

4.2.1.2. Woman

4.2.1.3. Male

4.2.1.4. Female

4.2.1.5. Mr.

4.2.1.6. Mrs.

4.2.1.7. Miss

4.2.1.8. Guy

4.2.1.9. Gal

4.2.1.10. Non-Binary

4.2.1.11. Gender Fluid

4.2.1.12. Gender Neutral

4.2.2. Other

4.2.2.1. Hidden Persuaders

4.2.2.2. Status Seekers

4.2.2.3. Flash Boys

4.2.3. Politics

4.2.3.1. Democrat

4.2.3.2. Liberatarian

4.2.3.3. Capitalist

4.2.3.4. Republican

4.2.4. Popularity

4.2.4.1. Nerd

4.2.4.2. Cool Kid

4.2.4.3. Preppy

4.2.4.4. Goth

4.2.4.5. Jock

4.2.5. Professional

4.2.5.1. Creative

4.2.5.1.1. Artist

4.2.5.1.2. Athlete

4.2.5.1.3. Musician

4.2.5.2. Education

4.2.5.2.1. Dr.

4.2.5.2.2. Professor

4.2.5.3. Employee

4.2.5.3.1. Executive

4.2.5.3.2. Professional

4.2.5.3.3. Worker

4.2.5.4. Entrepreneur

4.2.5.4.1. Founder

4.2.5.5. Leader

4.2.5.5.1. President

4.2.5.5.2. CEO

4.2.5.5.3. Manager

4.2.5.6. Thought Leader

4.2.5.6.1. Coach

4.2.5.6.2. Teacher

4.2.5.6.3. Thinker

4.2.5.6.4. Speaker

4.2.5.6.5. Writing

4.2.5.7. Profession

4.2.5.7.1. Developer

4.2.5.7.2. Engineer

4.2.5.7.3. Investor

4.2.5.7.4. Lawyer

4.2.5.7.5. Nurse

4.2.6. Religion

4.2.6.1. Buddhist

4.2.6.2. Christian

4.2.6.3. Jew

4.2.6.4. Muslim

4.2.7. Results

4.2.7.1. Outliers

4.2.7.2. Top Performers

4.2.8. Role

4.2.8.1. Parent

4.2.8.1.1. Dad

4.2.8.1.2. Mom

4.2.8.1.3. Mama

4.2.8.2. Child

4.2.8.2.1. Boy

4.2.8.2.2. Girl

4.2.8.2.3. Child

4.2.8.2.4. Baby

4.3. Group

4.3.1. Class

4.3.1.1. Culture

4.3.1.2. Generation

4.3.2. Company

4.3.2.1. Brand

4.3.2.2. Business

4.3.2.2.1. Lifestyle Business

4.3.2.2.2. Cash Cow

4.3.2.2.3. Social Enterprise

4.3.2.3. Enterprise

4.3.2.4. Startup

4.3.2.4.1. Tech Startup

4.3.3. Department

4.3.3.1. Board

4.3.3.2. Collective

4.3.3.3. Council

4.3.3.4. Mastermind

4.3.3.5. Panel

4.3.4. Gang

4.3.4.1. Clan

4.3.4.2. Club

4.3.4.3. Collective

4.3.4.4. Community

4.3.4.5. Council

4.3.4.6. Crew

4.3.4.7. Groupie

4.3.4.8. Pack

4.3.4.9. Posse

4.3.4.10. Pride

4.3.4.11. Squad

4.3.4.12. Team

4.3.4.13. Tribe

4.3.5. Partnership

4.3.5.1. Family

4.3.5.2. Marriage

4.3.5.3. Partnership

4.3.6. People

4.3.7. Tribe

4.4. Society

4.4.1. Economy

4.4.1.1. Ecosystem

4.4.1.2. Government

4.4.1.3. Society

4.5. Planet

4.5.1. Earth

4.5.1.1. Humankind

4.5.1.2. Universe

4.5.1.3. World

5. Problem

6. Journey

6.1. Points

6.1.1. Initial Height

6.1.1.1. Frenzy

6.1.1.2. Bubble

6.1.2. Dip / Chasm

6.1.3. Slow Start

6.1.4. Plateau

6.2. Types

6.2.1. Cycle

6.2.2. Spiral

6.2.3. Hype Cycle

6.2.4. J-Curve

6.2.5. S-Curve

6.3. Stage

6.3.1. Exponential

6.3.2. Linear

6.3.3. Diminishing Returns

7. Action

7.1. Simple

7.1.1. Hack (one-time action)

7.1.1.1. Deep Work

7.1.1.2. Fractal Reading

7.1.2. Habit (repeated actions)

7.1.2.1. Tiny Habit

7.1.2.2. Atomic Habit

7.1.3. Question

7.2. Complex

7.2.1. Protocol / Approach (sequential steps to get a result)

7.2.1.1. Business

7.2.1.1.1. Career

7.2.1.1.2. Sales & Marketing

7.2.1.1.3. Management & Leadership

7.2.1.1.4. Entrepreneurship

7.2.1.2. Personal

7.2.1.2.1. Relationship

7.2.1.2.2. Sleep

7.2.1.2.3. Diet

7.2.2. Reset (cleanse, detox, makeover)

7.2.3. Skill / Technique (multiple hacks)

8. Model

8.1. Anomaly / Phenomenon

8.1.1. Future Shock

8.1.2. Collapse

8.2. Framework

8.3. Law / Rule