
1. Function
1.1. Education
1.2. Research
1.3. Productivity
1.4. Collaboration
2. Tech Trends 2011
2.1. Games
2.1.1. Lingo
2.1.1.1. Serious Games
2.1.1.2. Gamification
2.1.1.3. Games for Learning
2.1.1.4. Games for Change
2.1.1.5. Games for Health #g4h
2.1.2. New Books
2.1.2.1. Reality is Broken
2.1.3. Examples
2.1.3.1. FoldIt
2.1.3.2. eTeRNA
2.1.3.3. Genomera
2.1.3.4. NOAA Games and Simulations
2.1.3.5. Phylo (Genome Browser)
2.2. Distance learning
2.3. Geo-everything
2.3.1. Google Maps
2.3.2. Geo-location
2.3.3. Location-aware
2.3.4. Geotagging
2.4. Mobile
2.5. Augmented Reality
2.6. Crowdsourcing
2.6.1. Citizen Science
2.6.1.1. NSF Report
2.6.1.2. examples
2.6.1.2.1. Cloned Plants Project
2.6.1.2.2. Project CaribCatch
2.6.1.2.3. SafeCast/RDTN
2.6.1.2.4. SnowTweets
2.6.1.2.5. WildLab
2.6.1.2.6. Zooniverse
2.6.2. Kickstarter
2.6.3. SlaveryMap
2.6.4. Ushaidi Haiti
2.6.5. Virtual Choir
2.7. Learning Analytics
2.7.1. Personalized learning
2.7.2. Customized learning
2.8. "DataViz"
2.8.1. Types
2.8.1.1. Data Sonification
2.8.1.2. Data Vizualization
2.8.1.3. Haptic & Tactile Data Displays
2.8.1.4. Blended data analysis forms
2.8.2. Resources
2.8.3. Tools
2.9. Upcoming?
2.9.1. Digital Storytelling
2.9.2. Lifestreaming
2.9.3. Avatar Customization
3. Issues
3.1. Digital Divide
3.2. Competencies
3.3. Global
3.4. Open
3.5. Future Survival of Academia
3.6. Cultural Context
4. Resources
4.1. NMC Horizon Report
4.1.1. Tech to Watch 2012
4.1.1.1. Mobile
4.1.1.2. Tablet
4.1.1.3. Game-Based Learning
4.1.1.4. Learning Analytics
4.1.1.5. Gesture Based Computing
4.1.1.6. Internet of Things
4.1.1.6.1. Videos
4.1.1.6.2. RoboEarth
4.1.2. Tech to Watch 2011
4.1.2.1. eBooks
4.1.2.2. Mobile
4.1.2.3. Augmented Reality
4.1.2.4. Game-Based Learning
4.1.2.5. Gesture-Based Computing
4.1.2.6. Learning Analytics
4.1.3. Critical Challenges
4.1.3.1. Digital Media Literacy
4.1.3.2. Assessment - Metrics lab behind tech
4.1.3.3. Ed Competition
4.1.3.3.1. New Models of Learning
4.1.3.3.2. Economics
4.1.3.4. Tech Trends
4.1.3.4.1. Cloud Computing
4.1.3.5. Rapid Proliferation
4.1.3.5.1. Information
4.1.3.5.2. Software
4.1.3.5.3. Tools
4.1.3.5.4. Devices
4.1.4. EDUCAUSE: Horizon Report in Action
4.1.4.1. Mobile computing
4.1.4.2. Gesture-based computing
4.1.4.3. Visual data analysis
4.1.4.4. Simple augmented reality
4.1.4.5. eBooks
4.1.4.6. Open content
4.1.5. Tools/Resources
4.1.5.1. NMC Navigator
4.1.5.2. Horizon Report Wiki 2011
4.1.5.3. Horizon Report Wiki 2010
4.1.6. NMC Navigator ETech Tag Cloud/Focus List
4.1.6.1. 3D Printing
4.1.6.2. Augmented Reality
4.1.6.3. Cloud Computing
4.1.6.4. Collaborative Environments
4.1.6.5. New Scholarship
4.1.6.6. eBooks
4.1.6.7. Game-Based
4.1.6.8. Geolocation / Location-based
4.1.6.9. Gesture-based
4.1.6.10. HTML5
4.1.6.11. Mobiles
4.1.6.12. Open Content / Open Educational Resources
4.1.6.13. Personal Learning Environments
4.1.6.14. Publishing
4.1.6.15. Social Media
4.1.6.16. Teaching Aids
4.1.6.17. Telepresence
4.1.6.18. 3D Video
4.1.6.19. Visualization / Visual Data Analysis
4.2. MIT Tech Review
4.2.1. Egg Stem Cells
4.2.2. Ultra-efficient solar
4.2.3. Solar microgrids
4.2.4. 3D transistors
4.2.5. A Faster Fourier
4.2.6. Nanopore Sequencing
4.2.7. Crowdfunding
4.2.8. High-speed materials discovery
4.2.9. Facebook's Timeline
4.3. 2020science
4.3.1. The list
4.3.1.1. Geoengineering
4.3.1.2. Smart Grids
4.3.1.3. Radical materials
4.3.1.4. Synthetic biology
4.3.1.5. Personalized genomics
4.3.1.6. Bio-interfaces
4.3.1.7. Data interfaces
4.3.1.8. Solar power
4.3.1.9. Nootropics
4.3.1.10. Cosmeceuticals
4.3.2. The theme
4.3.2.1. CONVERGENCE
4.3.2.2. Singularity?
4.3.2.3. Can we handle it?
4.3.3. Future Reality
4.4. World Economic Forum 2012
4.4.1. Informatics
4.4.2. Synthetic biology and metabolic engineering
4.4.3. Green Revolution 2.0
4.4.4. Nanoscale design of materials
4.4.5. Systems biology/modeling
4.4.6. Carbon dioxide as a resource
4.4.7. Wireless power
4.4.8. High energy density power systems
4.4.9. Personalized medicine, nutrition and disease prevention
4.4.10. Enhanced education technology
4.5. 2011
4.5.1. Adaptive Path: Forecasting Scenarios
4.5.1.1. Blended Reality
4.5.1.1.1. "Invisible" Tech
4.5.1.1.2. Smart Parks
4.5.1.2. Day to Data
4.5.1.2.1. Lifestreaming
4.5.1.2.2. Wearable Systems
4.5.1.2.3. Creative Commons
4.5.1.2.4. Cloud
4.5.1.3. Our Data, Ourselves
4.5.1.3.1. Digital Me
4.5.2. Bowman: Emerging Tech Discovery
4.5.3. Deloitte: Tech Trends 2011
4.5.3.1. Enablers
4.5.3.1.1. Visualization
4.5.3.1.2. "Almost Enterprise" Applications
4.5.3.1.3. Cyber Intelligence
4.5.3.1.4. CIOs as Revolutionaries
4.5.3.1.5. End of the "Death of the ERP"
4.5.3.2. Disruptors
4.5.3.2.1. Real Analytics
4.5.3.2.2. Social Computing
4.5.3.2.3. User Engagement
4.5.3.2.4. Applied Mobility
4.5.3.2.5. Capability Clouds
4.5.4. Luidia: Top Tech Trends for K-12 2011
4.5.4.1. Mobile
4.5.4.2. Online Learning
4.5.4.3. Tech-based monitoring & assessment / Learning Analytics
4.5.4.4. Cloud
4.5.4.5. Professonal development
4.5.5. Sloan Center: Empowering Next Generation Teaching 2011
4.5.5.1. Administration & Infrastructure
4.5.5.2. Cutting Edge Tech
4.5.5.3. Innovative Uses
4.5.5.4. Online Classes
4.5.5.5. New Learning Communities
4.5.5.6. Pedagogy
4.5.5.7. From UMich
4.5.5.7.1. eTextbooks (Brenda Gunderson)
4.5.5.7.2. Laptops & LectureTools (Charles Dershimer)
4.5.5.7.3. Extra Credit for NOT Coming to Class (Perry Samson)
4.5.5.7.4. Personalized Online Format (Nancy Konigsberg Kerner)
4.5.6. Veletsianos, Emerging Tech in Distance Education
4.5.6.1. Personal Learning Networks/Environments
4.5.6.2. Open & Social Learning
4.5.6.3. Animated Pedagogical Agents
4.5.6.4. Immersive & Virtual Environments
4.6. Vision 2010
4.6.1. OER
4.6.2. Modular not Monolithic
4.6.3. Community Open Source Model
4.6.4. Open Integration Framework
4.6.5. Superior Vertical Solutions
4.6.6. SAAS
4.6.7. Integration / Outsourcing
4.7. Wikipedia List of Current Emerging Technologies
4.7.1. Categories
4.7.1.1. Biotech, bioinformatics
4.7.1.2. Energy systems
4.7.1.3. Information technology
4.7.1.3.1. Artificial intelligence
4.7.1.3.2. Communications
4.7.1.3.3. Processing
4.7.1.3.4. Storage
4.7.1.3.5. Security
4.7.1.3.6. Software
4.7.1.3.7. Peripherals
4.7.1.3.8. Displays & Optics
4.7.1.4. Material science
4.7.1.5. Robotics
4.7.1.6. Material science
4.7.2. Examples
4.7.2.1. Personalized medicine
4.7.2.2. Nano everything
4.7.2.3. Semantic web "answer machine"
4.7.2.4. 3D display
4.7.2.5. 3D printing
4.7.3. Structure
4.7.3.1. The Tech
4.7.3.2. Status
4.7.3.3. Potentially marginalized tech or industries
4.7.3.4. Potential applications
4.7.3.5. Related articles
5. What is Emerging Tech?
5.1. About
5.1.1. Wikipedia: Emerging Technologies
5.1.2. NBIC (Nanotechnology, Biotechnology, Information technology, Cognitive science
5.2. Centers
5.2.1. Major Resources
5.2.1.1. Center for Policy on Emerging Technologies
5.2.1.2. Institute for Ethics and Emerging Technologies
5.2.2. Localized Thinktanks
5.2.2.1. Center for Emerging Technologies
5.2.2.2. Emerging Technologies Centers, Baltimore
5.2.2.3. Indiana University Emerging Technologies Center
5.2.2.4. Center of Excellence for Information & Computing Technology (Washington State)
5.2.2.5. National Workforce Center for Emerging Technologies
5.2.3. Corporate
5.2.3.1. Deloitte: Emerging Technologies
5.2.3.2. IBM
5.2.3.2.1. Alphaworks
5.2.3.2.2. Watson
5.2.4. Education Centered
5.2.4.1. EDUCAUSE
5.2.4.1.1. Emerging Technologies & Practices
5.2.4.1.2. Emerging Technologies Resources
5.2.4.1.3. Evolving Technologies
5.2.4.1.4. Networking & Emerging Tech Resources
5.2.4.2. New Media Consortium
5.2.5. Science Centered
5.2.5.1. UM Risk Science Center
5.3. Events
5.3.1. European Future Technologies
5.3.2. Imagine Cup
5.4. Publications
5.4.1. ACM Journal on Emerging Technologies in Computing Systems
5.4.2. Forecasters: FORESIGHT
5.4.3. Nature: Futures Issue
5.4.3.1. Facebook
5.4.4. Technology Review: Emerging
5.5. Blogs Etc
5.5.1. DVICE
5.5.2. Gameful
5.5.3. GizMag
5.5.4. OpenTheFuture
5.5.5. WorldChanging
6. The Future is Now
6.1. Augmented Reality + Textbooks
6.2. Brain-Device Interfaces
6.3. Robotics
6.4. Talk to my shirt
7. Other Things I Look At ...
7.1. Government
7.1.1. DARPA
7.1.2. NASA
7.1.2.1. Tech
7.1.2.2. Cross-Cutting
7.1.2.3. In Your Life
7.1.2.3.1. Balloon-cam
7.1.2.3.2. Xbox dataviz
7.1.2.4. "Major Technology Revolution"
7.1.2.4.1. "It might read as the latest in a series of science fiction articles, but NASA's Stan Starr, branch chief of the Applied Physics Laboratory at Kennedy, points out that nothing in the design calls for brand-new technology to be developed. However, the system counts on a number of existing technologies to be pushed forward."
7.1.3. Emerging Technologies Coordinating Council (California)
7.2. Journals/Blogs
7.2.1. MIT Tech Review
7.2.2. Tech Republic
7.2.3. PSFK
7.2.4. Smarter Planet
7.2.5. ExtremeTech
7.3. Science Fiction
7.3.1. Robinson: Mars Trilogy
7.3.2. Ballantyne: Recursion Trilogy
7.4. TED
7.4.1. TEDtalks
7.4.2. TEDx
7.4.3. TEDMED
7.5. MORE
7.5.1. PFA #Etech
7.5.2. PFA #Emerging
7.5.3. PFA #blogroll
8. The Future is Here
8.1. Examples
8.1.1. Ashford: Leadership Crisis Challenge
8.1.2. Conway: Teaching Ethics of/with New Technologies
8.1.3. Coppola: Securing Our FUTURE : Foundations for Undergraduate Teaching - Uniting Research & Education
8.1.4. Gunderson: Infusing Tech for Guided Continuous Learning in a Large Gateway Course
8.1.5. Northrop: ZOOM: Teaching Time, Space, & Approaches to Knowledge
8.1.6. UM Engineering iPad app
8.1.7. Student Mobile App Development Competition
8.2. Boundary spanning
8.2.1. Disciplines
8.2.2. Technologies
8.2.3. Spaces
8.2.4. Communities
8.2.5. Relationships
8.2.6. Stage in Profession / Expertise
9. Cool Toys
9.1. Robin Good's mindmap
9.2. Gephi
9.3. Google
9.3.1. Google Art Project
9.3.2. Google Plus
9.3.2.1. Google Ripples
9.3.3. Google Hangouts
9.3.3.1. Hangouts on Air
9.3.3.2. Apps in Hangouts
9.3.3.3. Slideshare Hangouts
9.3.3.4. Stutter Social
9.3.4. Youtube Closed Captions
9.3.5. Google Edu
9.3.6. Google Drive
9.3.6.1. Hello Fax
9.3.7. Google DRIVING
9.3.8. Google Body Browser
9.3.9. Google Books Ngram
9.4. Noun Project
9.5. ShowMe
9.6. Tomorrowish
9.7. Twitter Plays / Role Play
9.7.1. RP Directory
9.7.2. Titanic
9.7.3. Tweenk.me
9.8. More about Cool Toys
9.8.1. Blog
9.8.2. Email Group: cooltoysconversation
9.8.3. Calendar
9.8.4. Google Calendar
9.8.5. Yammer
9.8.6. Facebook coming?
10. Tech Supported Trends
10.1. Everywhere
10.1.1. Mobile
10.1.1.1. Augmented Reality
10.1.1.2. Health
10.1.1.3. Geo-location
10.1.1.4. SMS
10.1.1.4.1. SmokeFree
10.1.1.4.2. Txt4Baby
10.1.1.5. Online/Offline
10.1.1.5.1. AllOfWiki
10.1.1.5.2. StageIt
10.1.1.5.3. Disaster/Crisis Resources
10.1.2. Pictures
10.1.2.1. Infographics
10.1.2.2. Pinterest
10.1.2.3. Photo Cookbook
10.1.3. Video
10.1.4. Global
10.1.4.1. Global meets mobile
10.2. Everyone
10.2.1. Citizen Science
10.2.1.1. & BigData
10.2.1.1.1. 5 Billion Hearts
10.2.1.1.2. Dream:On
10.2.1.1.3. Venus Transit App
10.2.1.1.4. PGEN
10.2.2. Citizen Journalism
10.2.3. Citizen Activism
10.2.3.1. INHOPE
10.2.4. Crowdsourcing
10.2.4.1. Content
10.2.4.2. Tasks
10.2.4.2.1. Sterogranimator
10.2.4.3. Concepts
10.2.5. Crowdfunding
10.2.5.1. Kickstarter
10.2.5.1.1. New records!
10.2.5.1.2. "New" models
10.2.5.2. Unbound
10.2.5.3. SciFund
10.3. Everything - Personalized
10.3.1. Clinical Trials
10.3.1.1. WeConsent.Us
10.3.2. Genomics
10.3.3. Social Learning
10.3.3.1. Digital "Curation"
10.3.3.1.1. Delicious Stacks
10.3.3.1.2. Pinterest
10.3.3.1.3. MUCH more
10.3.3.2. ebooks
10.3.3.3. Communities
10.4. Blurring Boundaries
10.4.1. Alternative Publishing Models
10.4.1.1. Books Born as Blogs
10.4.1.2. Commons
10.4.1.3. Blurring Authorship
10.4.2. Devices
10.4.2.1. Type2Phone
10.4.2.2. Present from iPad
10.4.2.3. Calibre
10.4.2.4. Pebble
10.4.2.5. Clothes Shopping With a Multimeter
10.4.3. App Spinoffs
10.4.3.1. Evernote Food
10.4.4. Identity
10.4.4.1. G+ NymWars
10.4.5. Blurring Bodies
10.4.5.1. Google Glasses
10.4.5.2. PebbleWatch
10.4.6. Wearable Computing
10.4.6.1. Blanket = 3D modeling
10.4.6.2. Leaf Planetarium
10.4.6.3. Designated Driver Jacket
10.4.6.4. Blind athletes help students to create a wearable coaching aid
10.4.6.5. Mathworks/Arduino integration
10.4.6.6. Ornamentation as Visualization?
10.5. Data
10.5.1. DataViz
10.5.2. Data Sonification
10.5.3. BigData
10.5.4. Data Archiving
10.5.5. Data Management
10.5.5.1. Data Management Plan Tool
10.5.6. Cloud Data
10.5.6.1. Calculations
10.5.6.1.1. CloudNumbers
10.5.6.1.2. Opani, Social Supercomputing
10.5.7. Data Mashups
10.5.7.1. EPA
10.5.7.1.1. Green House Emissions
10.5.7.2. Weather
10.5.7.2.1. Tornado Maps
10.6. Micro/Macro
10.6.1. Publishing
10.6.2. Longtail
10.6.3. Music
10.6.4. Media
10.6.5. Performance
10.7. Open
10.7.1. OpenMRS
10.7.2. CASH Music
10.7.3. Open Review
10.7.3.1. Hypothes.is
10.7.3.2. Peer Evaluation
10.7.4. Open Threats
10.7.4.1. SOPA/PIPA
10.7.4.2. ACTA
10.7.4.3. RWA
10.7.4.4. CISPA
10.7.4.5. TPP
10.8. Old Tools, New Tools
10.8.1. Disappearance of
10.8.1.1. Death of IE6
10.8.2. "New" Uses
10.8.2.1. Delicious Stacks
10.8.2.2. Google Ngrams
10.8.2.3. Wordpress
10.8.2.3.1. Buddy Press
10.8.2.3.2. Annotum
10.8.3. Shifting tools
10.8.3.1. Wordpress.com
10.8.3.1.1. No video?
10.8.3.2. Posterous
10.8.3.2.1. Twitter
10.8.3.3. Twitter
10.8.3.3.1. Tweenk.me
10.8.4. New Tools for Old Tasks
10.8.4.1. EssayTagger