Elements

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Elements by Mind Map: Elements

1. Pyromancy - Path of fire, flames and heat

1.1. Deals 10% increased damage with basic attaks.

1.2. Deals 15% damage with basic attacks if it has taken a critical strike in the past 5 seconds

1.3. Reflects 10% of damage taken back to the attacker

1.4. basic attack damage and attack speed is increased by 20%, if it has killed in the past 10 seconds

2. Cryomancy - Path of ice and cold

2.1. When hit by a basic attack, has a 20% chance to reduce the attackers attack speed by 20% for 2 seconds

2.2. damage dealt reduced enemy attack and cast speed by 10%

2.3. All slowing effect are 50% stronger

2.4. Slowed enemies have 10% reduced defense

3. Electromancy - Path of lightning, thunder and electrical currents

3.1. Critical rating increased by 10%

3.2. 30% reduced damage taken from critical hits

3.3. Critical damage increased by 15% against bosses

3.4. Critical hits deal 20% of their damage to one nearby enemy

4. Aeromancy - Path of air and wind

4.1. Attack speed is increased by 25% if it dealt a critical strike in the past 2 seconds

4.2. Attack speed can not be lowered, increases by that amount instead

4.3. When hit by a basic attack, increases attack speed by 15% for 2 seconds

4.4. 10 % increased attack speed

5. Aquamancy - Path of water and fluids

5.1. Casting Speed is increased by 20%

5.2. Deals 10% increased damage with spells

5.3. If if dealt damage with a spell in the past 6 seconds, basic attack damage is increased by 20%

5.4. 20 % reduced damage taken from spells

6. Viromancy - Path of poison, diseases and corruption

6.1. Damage over time effects deal 20% increased damage

6.2. Damage over time effects last 30% longer

6.3. Takes 25% reduced damage over time.

6.4. Damage over time effects deal 35% increased damage, if it affected by by damage over time

7. Etherealism - Path of ghostly manifestations

8. Arcanism - Path of pure arcane energies

9. Umbralism - Path of dark magic and the void

9.1. Penetration is increased by 10%

10. Naturalism - Path of druidic rites, fauna and flora

11. Conjuration - Path of summoning creatures and reanimating dead

12. Sanctomancy - Path of shields, barriers and buffs

13. Illusionism - Path of mind tricks, deception and control

14. Kineticism - Path of forces, gravity and space manipulation

15. Hexes - Path of curses and debuffs