Innovative educational technologies in foreign languages

Get Started. It's Free
or sign up with your email address
Innovative educational technologies in foreign languages by Mind Map: Innovative educational technologies in foreign languages

1. Deligating

2. Action-Oriented Roles

2.1. Shaper

2.1.1. Implementer

2.1.1.1. Completer Finisher

2.1.1.1.1. Team Worker

3. People-Oriented Roles

3.1. Coordinator

3.1.1. Resource Investigator

4. Thought-Oriented Roles

4.1. Plant

4.1.1. Monitor-Evaluator

4.1.1.1. Specialist

5. Behaviorism

5.1. Lecture

5.2. Drill and Practice

5.3. Rote learning

5.4. Multiple choice tests

6. Mindset

6.1. Growth mindset

6.1.1. Intelligence and general qualities can be developed

6.1.2. Intelligence and general qualities grow through learning and thinking

6.1.3. – Heredity determines only a part of the variance in intelligence

6.2. Fixed mindset

6.2.1. Intelligence and general qualities can not be developed

6.2.2. – Intelligence and general qualities determine what people can learn

6.2.3. – Heredity determines the highest level people can reach

7. Synergy of Teaching Methods & Learning Theories

7.1. Constructivism

7.1.1. Discovery

7.1.2. Collaborative group work

7.1.3. Scaffolding

7.1.4. Self-guided learning based on personal experience

7.1.5. Peer grading/review

7.2. Connectivism

7.2.1. Self-directed quest for content

7.2.2. Sharing of content, sources

7.2.3. Spontaneuos learning group

7.2.4. Creates knowledge collaboratively

7.3. Cognitivism

7.3.1. Lecture

7.3.2. Visual tools: mind maps, charts etc to facilitate memorization for learning

7.3.3. Multiple choice & essay assessment

8. Heuristic Technique

8.1. or self-discovery that employs a practical

8.2. method that is not guaranteed to be

8.3. optimal, perfect or rational, but which is

8.4. nevertheless sufficient for reaching an

8.5. immediate, short-term goal.

8.6. A heuristic technique, or a heuristic for

9. BYOD (Bring Your Own Device) Approach)

9.1. Cons

9.1.1. Can de distracting for some students

9.1.2. All students may not be able to afford having and bring their own device

9.1.3. Requires additional training for instructors

9.1.4. Possibly opens up the opportunity for cheating

9.2. Pros

9.2.1. Individualized Learning

9.2.2. Increased Student Involment

9.2.3. Creates opportunities for collaborative learning

9.2.4. Creates varities in learning and assignments

9.2.5. Student participation insreases

9.2.6. Learning becomes student-driven

9.2.7. Cost-saving

10. 3 Types of Artificial Intelligence:

11. 2. Artificial General Intelligence

11.1. Machine Intelligence: Refers to a computer that is as smart as a human across the board

12. 1. Artificial Narrow Intelligence

12.1. Machine Learning: specialises in one aread and solves one problem

13. 3. Artificial Super Intelligence

13.1. Machine Counsciousness: an intellect that is much smarter than human brains in practicallz every field

14. The 4 Cs of 21th century skills

14.1. Creative Thinking

14.1.1. Divergent

14.1.2. Nonlinear

14.1.3. Intuitive

14.1.4. Organic

14.1.5. Emotional

14.2. Critical Thinking

14.2.1. Focused

14.2.2. Linear

14.2.3. Intentional

14.2.4. Systematic

14.2.5. Logical

14.3. Collaborating

14.3.1. Deciding

14.3.2. Producing

14.3.3. Reporting

14.4. Communicating

14.4.1. Listening

14.4.2. Speaking

14.4.3. Writing

15. Virtual Reality & Virtual Worlds

15.1. Immersion with a head-mounted display device

15.2. 1st person perspective

15.3. Voice communication

15.4. 3D VR games single & multiplayer

16. The 9 Belbin Team Roles