AASA November Symposium

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AASA November Symposium by Mind Map: AASA November Symposium

1. Negative Returns

1.1. The Age of the Smart Machine

1.2. -2% Cisco Study

2. Literature

2.1. Biggest improvement in Test scores

2.1.1. Whole School Flip

2.1.2. Lerning4Mastery

2.1.3. Eric Mazur Brain needs immediate feedback Creates Optimal Learning Not just covering Curriculum Facebook - Answering student questions Aligns questions with what was asked online Require students to Read, reflect, before the lecture Expertise gap

2.2. Bob Sternburg

2.2.1. Teaching creativity

2.2.2. Singapore

2.3. Tom Friedman

3. Info Literacy

3.1. Vicanti Mouse or Ear Mouse

3.1.1. BBC vs Wikipedia

3.2. Google.com/advanced_search

4. 4 Committees

4.1. Global Connection

4.1.1. HSBC - Empathy for other cultures

4.1.2. Michael Welsh? anthropologist

4.1.3. West Point - empathy Win the war to win the peace 3 cups of tea

4.1.4. epals

4.1.5. number the stars

4.2. Info Literacy/Research

4.3. Legacy - Shared student tutorials

4.3.1. Design tutorials for other students Mathtrain

4.4. Student knowledge collection

5. Future Library Roles

5.1. Online Learning Center

5.1.1. Courses and online support for classes

5.2. James Tracy Cushing Academy

5.3. Learning Design Facilitator

5.4. A Skype TV/Location for whole class debate

6. Ideas

6.1. AUP or responsible use after school policy

6.2. ELL DVD for parents to talk about progress

6.3. An introduction to HC DVD for ELL parents

7. Instruction

7.1. Game theory

7.1.1. Immediate results/feedback for every action they take

7.1.2. Get to choose the level they start

7.1.3. Die and Live again - Repeated attempts

8. Google Notes of General Session

9. Questions for Leaders

9.1. Does everyone in the system have the right information at the right time

9.2. Do we have the right relationships - developmentally sensitive

9.2.1. Collecting data about where students are Instructional strategies on what students do know vs what you think they know

9.2.2. Collecting data on where teacher are in the change process

9.3. Who owns the learning?

9.4. Where is the Process change

9.4.1. Relationships

9.4.2. Information

9.4.3. Control

9.5. What capacity do we give students to manage their own learning?

9.6. What can you throw out of the curriculum?

9.6.1. Science fair search in singapore Ask students to find the best teacher assignements Show students other students work Co-create rubrics

9.6.2. Memorize the 50 states

9.7. What are your core values

9.7.1. Then take the core values and see how technology can influence it.

10. Relationships

10.1. Learning is Social

10.2. Socrates

10.2.1. Dialogue

10.2.2. Defending/interacting

10.3. Mazur

10.3.1. Facebook

10.4. Project Zero

10.4.1. Very difficult to overcome misconceptions

10.4.2. The Social part of learning can help overcome that

11. Information/Learning Business

11.1. Communication to all staff

12. Process Change for Improvement

12.1. How you evaluate teachers

12.2. Role of Learner

12.3. How you assess