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Network by Mind Map: Network

1. Definiton : System of hardware, software and transmission component that collectively allow two application program of two different station connected to communicate as well

2. A field of science and technology consisting of knowledge about developing and managing MMNET.

3. When accessed over a network,delays may occur if the documents and objects are to big

4. Type of Network

4.1. Internet

4.1.1. Central bodies for standardization : Internet Engineering Task Force (IETF)

4.1.2. Key element Host IP Address Host name Domain name system (DNS)

4.1.3. Operate by various telco provider & institutions

4.2. Telcos

4.2.1. Companies that provide communication infrastructure

4.2.2. Telco charge service fees based on Connection speed Data limit Type of connection Additional service like IPTV channels

4.3. Company network

4.3.1. Provide communication service within local institution

4.3.2. Also known as intranet

4.3.3. Centrally administered by IT department

4.4. Universal network

4.5. Home network

4.5.1. Provide communication among device within a house

4.5.2. Standard

4.5.3. Can be made using cable or wireless device

4.5.4. Can use wifi modem

4.6. Element Of Network Type

4.6.1. Administration

4.6.2. Redudancy

4.6.3. Quality

4.6.4. Monitoring

4.6.5. Operator

5. Importance of computer network

5.1. Allow source sharing

5.2. Put down barriers between information held on by several system

5.3. Allow user to access remote programs and remote database

5.4. Faster communication possibilities

6. Multimedia content

6.1. Basic types

6.1.1. text For information storage,retrieval, and presentation

6.1.2. still images Time-invariant graphic images: photographs and drawings Take more space than text, must consider for network tranmission.

6.1.3. moving images Video and animation, time-varying images. Consume space too

6.1.4. sound Human voice,digital-voice,music Enhance the effect of multimedia system.

6.2. Structure

6.2.1. In a networked multimedia system the component of a single multimedia presentation may be placed on different sites.

6.3. Type

6.3.1. Extended types interactive links Hypermedia system allows users to navigate through the information in a nonlinear manner virtual reality Needs dedicated hardware Create a very close interaction between the user's senses & the computer system.

7. Multimedia Network (MMNET)

7.1. Allows storage, access and transmission of multimedia information.

7.2. A composite filed

7.3. A mixture of aspects of multimedia systems

7.4. Information systems

7.5. Computer networking

8. Elements of network types

8.1. Administration

8.1.1. Internet Distributed

8.1.2. Telcos Central

8.1.3. Company Central

8.1.4. Home Central

8.2. Redundancy

8.2.1. Internet Yes, but not really planned

8.2.2. Telcos Yes, Planned

8.2.3. Company Yes, Planned

8.2.4. Home No

8.3. Quality

8.3.1. Internet No

8.3.2. Telcos Possible

8.3.3. Company Possible

8.3.4. Home No

8.4. Monitoring

8.4.1. Internet Partially

8.4.2. Telcos Yes

8.4.3. Company Yes

8.4.4. Home No

8.5. Standards

8.5.1. Internet IETF

8.5.2. Telcos IETF & ITU

8.5.3. Company IETF & ITU & Others

8.5.4. Home IETF & Home protocols

8.6. Operators

8.6.1. Internet Many

8.6.2. Telcos One

8.6.3. Company One

8.6.4. Home One, without knowhow

9. Market for MMNET

9.1. Computer software suppliers

9.2. Network hardware/software supplier

9.3. Telcos and cable TV providers

9.4. TV production studios

9.5. Streaming platforms

10. Multimedia System

10.1. Multimedia hardware

10.1.1. Dedicated hardware Sound Video Graphic cards

10.1.2. Extra hardware Scanner Digital pen/pencil DVD/Blu-ray drive

10.1.3. Different requirements Multimedia content creation system Multimedia viewing & accessing system

10.2. Multimedia software

10.2.1. Multimedia software tools Used for content creation & content presentation Maybe bundled into one package or separate packages.

10.2.2. Multimedia content

11. Network Standards

11.1. Definition

11.1.1. Rules of operation that govern communication between two(or more) hardware or software processes on different machine.

11.2. Advantage

11.2.1. allow hardware and software processes from different vendors to interoperate( i.e. work together) essential for two or more equipment that used for application interpret and integrated information stream in the same way ensure both communicating parties utilize the same standards for detecting information stream

11.2.2. Needs timely and errorless transmisson

11.2.3. open standards allow more competition, increase speed of development and might lowering the price for network hardware and software

12. Popular network standards organization

12.1. ISO

12.2. IETF

12.3. IEEE

12.3.1. Example of Network Standard By IEEE Ethernet Granddaddy of the 802 specification. Wi-Fi Wireless LAN Media Access Control and Physical Layer specification. Wireless Personal Area Networks Communications specification that was approved in early 2002 by the IEEE for wireless personal area networks. Bluetooth Short range (10m) wireless technology for cordless mouse, keyboard, and hands-free headset.

12.4. ANSI

12.5. TIA

12.6. EIA

12.7. ITU