Human Metamorphosis Chamber

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Human Metamorphosis Chamber by Mind Map: Human Metamorphosis Chamber

1. Binaural Beats & Solfeggio Frequency Cymatics

2. Immersive Dome Production Planning

2.1. Major Components

2.1.1. Dome Shelter

2.1.1.1. Screen Material

2.1.1.2. Ballast / Staking

2.1.1.3. Entranceways

2.1.1.4. Support / Fans

2.1.1.5. Transportation

2.1.1.5.1. Rental Box Truck From Ojai?

2.1.1.5.2. How is dome shipping to us?

2.1.1.6. Seating

2.1.1.6.1. Need to find wholesale sitting pads

2.1.1.7. Ambiance

2.1.1.8. Cleaning

2.1.1.8.1. Please add cleaning supplies to lowes / construction list

2.1.1.9. Safety

2.1.1.9.1. Exit Lighting

2.1.1.9.2. Megaphones

2.1.1.9.3. Fire Extinguishers

2.1.1.9.4. First Aid

2.1.2. Our Projection Options

2.1.2.1. Ed Lantz

2.1.2.1.1. Complete 3-Projector System using Sol7 Edge Blending on a PC

2.1.2.2. Purchase 3-4 Wide Angle Projectors (HD, 3-5K)

2.1.2.2.1. Pro's

2.1.2.2.2. Con's

2.1.2.2.3. EPSON PowerLite Pro G5450WUNL Projector

2.1.2.3. Purchase an Edge Blending System

2.1.2.3.1. 3D Perception N-Box

2.1.2.3.2. Scalable Display Solutions

2.1.2.3.3. Hardware Processing Boxes

2.1.2.3.4. SOL7

2.1.2.3.5. Dataton Watchout

2.1.2.4. Rent A Complete Package from Obscura Digital

2.1.2.4.1. Pro's

2.1.2.4.2. Con's

2.1.2.5. Rent an HD 10K Projector

2.1.2.5.1. Pro's

2.1.2.5.2. Con's

2.1.2.5.3. RentX.com

2.1.2.5.4. Using warped mirror I sold to Keegan

2.1.2.6. Rent / Buy A Fisheye Projector

2.1.2.6.1. Pro's

2.1.2.6.2. Con's

2.1.3. Projection System Components

2.1.3.1. Single or Multip Projectors

2.1.3.2. Mirrors

2.1.3.2.1. Austrailian Supplier

2.1.3.2.2. E-Planetarium

2.1.3.3. Fisheye Lens

2.1.3.3.1. Producers

2.1.3.3.2. Right Angle Adapter

2.1.3.3.3. Types

2.1.3.4. Stitching and Alignment

2.1.3.5. Resolution and Lumens

2.1.4. Audio Video and Computing Equipment

2.1.4.1. Mainframe Computer

2.1.4.1.1. Graphics Package

2.1.4.1.2. RAID or SOLID STATE

2.1.4.1.3. Performance and Bandwidth

2.1.4.2. Software

2.1.4.2.1. Warping Software

2.1.4.2.2. Stitching Software

2.1.4.2.3. Interactive Realtime Control

2.1.4.2.4. Subtopic

2.1.5. Content

2.1.5.1. Pre-Rendered Shows

2.1.5.1.1. Clark Planetarium

2.1.5.1.2. AMNH

2.1.5.1.3. Scott Draves

2.1.5.2. Custom Content Production

2.1.5.2.1. Photography

2.1.5.2.2. Animated

2.1.5.2.3. 4K Capture

2.1.5.3. Live VJ Content

2.1.5.3.1. Grand VJ

2.1.5.3.2. Modul8

2.1.5.3.3. Arkaos

2.1.5.4. Space Exploration

2.1.5.4.1. Uniview

2.1.5.4.2. Stellarium

2.1.5.4.3. Celestia

2.1.6. Power System

2.1.6.1. Generator

2.1.6.2. Backup Power

2.1.6.3. Power Distro

2.1.6.4. Cabling

2.1.7. Vibracoustic Floor

2.1.7.1. Buttkicker Concert series (~$200 each)

2.1.8. Interactive Interface

2.1.8.1. Software Programming Time / Expertise

2.1.8.2. Software

2.1.8.2.1. Touch OSC

2.1.8.3. Devices

2.1.8.3.1. IPad

2.1.8.3.2. IPod

2.1.8.3.3. Wii Remote

2.1.8.3.4. XBox 360

2.1.9. Software

2.1.9.1. Content Creation

2.1.9.1.1. Multimeios

2.1.9.1.2. Blender

2.1.9.1.3. After Effects

2.1.9.2. Show Control

2.1.9.2.1. Multimeios Domeview

2.1.9.2.2. New node

2.2. Production and Rental Partners

2.2.1. Event Production

2.2.1.1. Absolute Hollywood

2.2.1.2. Vortex Immersion

2.2.1.3. LM Productions

2.2.1.4. Immersive Display Solutions

2.2.2. Planetarium System Installation

2.2.2.1. Sky Skan

2.2.2.2. Evans & Sutherland

2.2.2.3. Spitz

2.2.2.4. GOTO

2.2.2.5. EPlanetarium

2.2.3. Domes

2.2.3.1. Pacific Domes

2.2.3.2. Vortex Immersion

2.2.3.3. Dome Guys

2.2.3.4. Inflate UK

2.2.4. A/V Gear

2.2.4.1. Obscura Digital

2.2.4.2. Rentex

2.2.4.3. http://www.verrents.com/

2.2.5. Show Development Partners

2.2.5.1. XRez Studios

2.2.5.2. Elumenati

2.2.5.3. Lochness

2.2.5.4. LivinGlobe

2.2.5.5. The Darkroom

2.2.5.6. DeepVisual

2.3. Types Of Domes

2.3.1. Structure

2.3.1.1. Geodesic Frames

2.3.1.1.1. Pacific Domes

2.3.1.2. Fiberglass

2.3.1.3. Inflatable Pressurized

2.3.1.3.1. OpenDome

2.3.1.3.2. Negative Air Pressure

2.3.1.3.3. Positive Air Pressure

2.3.1.4. Inflatable Rigid

2.3.1.4.1. Rigid Air Frame

2.3.2. Screens

2.3.2.1. PVC

2.3.2.2. Canvas

2.3.2.3. Layered Fabric

2.3.2.4. Spandex

2.3.2.5. Micropourus Metal

2.3.2.6. Fiberglass

2.4. Planning And Preparation

2.4.1. Event Production Plan

2.4.1.1. Equipment Checklist

2.4.1.1.1. Projectors

2.4.1.1.2. Audio Gear

2.4.1.1.3. Generator

2.4.1.1.4. Fans

2.4.1.1.5. Cables

2.4.1.1.6. Seating

2.4.1.1.7. Safety

2.4.1.1.8. Dome

2.4.1.1.9. Lighting

2.4.1.1.10. Trash / Cleaning

2.4.1.2. Event Partners

2.4.1.3. Directions

2.4.1.4. Contacts

2.4.1.5. Production Schedule

2.4.1.6. Crew Roles and Responsibilities

2.4.2. Failsafe Redundancy

2.4.2.1. Power System

2.4.2.2. Air Pressure

2.4.2.3. Projection Gear

2.4.2.4. Computer System

2.4.2.5. Content Drives

2.5. Fire And Safety Plan

2.5.1. Fire Retardancy

2.5.2. Inclement Weather

2.5.3. Evacuation

2.5.4. Power Outage

2.5.5. Capacity

2.5.6. Crowd Control

3. Team

3.1. Adil

3.1.1. Business Development

3.1.2. Chief Steward, Studying neuroscience, architecture of genious, hypnotherapy, psychology and neuroscience, mystic

3.1.3. Synthesystems

3.1.4. compassion rising

3.1.5. play it forward

3.2. Byron

3.2.1. Tech Director, graphic design degree, professor, lover of music, jazz musician, electronic DJ, 6 years radio, art school, festivals, spiritual, dance culture, enthios gathering

3.3. Ed Lantz

3.3.1. Vortex Immersion

3.4. Ian

3.4.1. Fulldome Production Planning

3.4.2. Technical Logistics, A/V Integration, Video Projection, Audio Engineering

3.5. Mark

3.5.1. Technical, chemistry, physics, biology, mathematics, construction based metallurgy, ships bridges, buildings, engineering, architecture, product design, electronics.

3.6. Andrew Jones

3.7. Subliminal Phoenix

3.7.1. Elijah Parker

3.7.1.1. First Email

3.7.2. Website

3.7.3. Specialties

3.7.3.1. Brainwave Alchemy

3.7.3.2. Rejuvenation Lounge

3.7.3.3. Brainwave Entrainment and Biofeedback

3.7.3.4. Visual Media, editing, multimedia degree, art, science spirituality, shamanic, incorporating tech to bring new media into intermedia experience, light and sound machines, nerve feedback, EEGs, immersive environment where people can have a transcendent experience, buddhist monasteries

3.7.3.5. Theta Harmony

3.7.3.6. Thematic visualizations of alchemical transformation

3.8. Bryan

3.8.1. Photonic Bliss

3.9. Robin Arnault

3.9.1. Project Synapse

3.10. Vivia

3.10.1. Ekta

3.11. Elevate Films

3.12. Dr Dream

3.13. Nasseim Haramein

3.13.1. ARC

3.14. Adrian Zelski

3.14.1. New Earth Music Hall

3.15. Zach Carson

3.15.1. Sustainable Living Roadshow

3.16. Bobby Isreal

3.16.1. Tour Bus

3.17. Red Lightning

3.17.1. Mateo

3.17.2. Samantha

3.18. Extended Crews

3.18.1. Christopher Wunderlich

4. Programming, Installations and Exhibits

4.1. The ARC

4.1.1. Nasseim Haramein

4.2. Telekinetic Lights

4.3. Conscious Films

4.3.1. Immersive Audio Visual Narrative Storytelling

4.3.2. Team

4.3.2.1. Adil Kassam, Keith Wyatt, Chris Jackson, Sanji, Byron

4.3.2.2. Elevate Films, Lucid Productions

4.4. Sacred Music

4.4.1. Live East Indian, Kirtan Style

4.4.2. Team

4.4.2.1. Priya Mohan

4.4.2.2. Avari

4.5. Solfeggio Frequencies

4.5.1. Transformative Musical Scale

4.5.2. Team

4.5.2.1. Dan Compton

4.6. Hemispheric Syncronization

4.6.1. Binaural Beats / Brainwave Alchemy

4.6.2. Team

4.6.2.1. Elijah, Robin Arnott, Jonathan Goldman (possible)

4.6.2.2. Project Synapse, Monroe Institute

4.7. Galactivation

4.7.1. Guided Meditation

4.7.2. Team

4.7.2.1. Dr. Dream

4.8. Trance Dance

4.8.1. Sound Embodiment / Expression through sacred dance

4.8.2. Team

4.8.2.1. AnnaLena

4.9. Crystal Singing Bowls

4.9.1. Master set tuned to all the chakras

4.9.2. Team

4.9.2.1. William and Paul

4.9.2.2. Crystal Tones

4.10. Pranayama Breathing

5. Galactivation Sequence

5.1. 1. People would lie down on memory foam watching initiatory movies and clips that would be designed to touch the vagus nerve. The films would be viewed in the ceiling and have hemispheric synchronization / binaural beats under the audio score being played to create desired collective brain wave entrainment

5.2. 2. The journey would progress from an audio visual immersive experience to an inward journey where participants would be encouraged to close their eyes.

5.3. 3. Movie would turn into sacred geometrical visuals that would play upon their eyelids as they experience the frequency via the audio system and vibra-acoustics

5.4. 4. Live music via Alchemy crystal singing bowls and didjeridoos would be mic'd and pushed through the audio system and vibra-acoustics along with God code, Solfeggio tones and other harmonic resonance technologies. The intent of this concert of vibration would be to catalyze a collective and repeatable direct experience with source

5.5. 5. After the climax participants would be allowed to remain for a period in silent meditation

5.6. 6. Participants would be blindfolded and then note by note a galactivated dj set would begin and participants would be encouraged to trance dance without any visual stimuli n then later take off the blindfold and celebrate

5.7. Interactivity - There would be 3 platforms around the dance floor that would be rigged with Microsoft Kinetic sensors (Project Synapse below) that would allow people's movements to create music and visuals with the dj. This same space could be converted into comfie amphitheatre with an interactive circular panel discussion called "lights of the round table" - we now have Drunvalo Melchizedek and Nasseim Haramein on board and are going after Gregg Braden and Carl Calleman.

6. -

7. To Discuss

7.1. Ian's Agenda

7.1.1. Logistics Planning

7.1.1.1. Upcoming Events

7.1.1.2. Crew CAlls / Travel Planning

7.1.1.3. Per Event Crew Roster, Roles, Responsibilities

7.1.1.3.1. Door Crew / Welcome Liasion / Host

7.1.1.3.2. A/V Technical Supervisor

7.1.1.3.3. A/V Technical Assistant

7.1.1.3.4. DJ / MC

7.1.1.4. Show Scheduling and Shift Signup / Assignment

7.1.1.5. Setup and Strike Timeline, Checklist and Crew Assignment

7.1.1.5.1. Geodesic Dome Buildout

7.1.1.5.2. Production Cases Construction

7.1.1.5.3. Electrical Grid Connections

7.1.1.5.4. Entranceway Buildout

7.1.1.5.5. Site Layout / Ground Marking

7.1.1.6. Cleaning schedule and checklist

7.1.1.7. Communications Plan

7.1.2. Content Development

7.1.2.1. Visionary Artwork

7.1.2.2. Modul8 Mapping to Fulldome

7.1.2.3. Live Input Cameras

7.1.2.4. Live Uniview Control

7.1.2.5. Brainwave Mapping

7.1.2.6. Quicktime Show Playback

7.1.3. Major Technical Challenges

7.1.3.1. 360 Degree Seamless Stitching

7.1.3.2. Aspect / Perspective Warping

7.1.3.3. Failsafe / Redundant Playback and Control Hardware

7.1.3.4. PC & Mac Intercommunication and File Sharing

7.1.3.5. Dust Protection, Ventilation and Cooling

7.1.3.6. Cable Runs and Interconnection Diagramming

7.1.4. MISC / Other Considerations

7.1.4.1. Signage / Show Schedule Posting

7.2. Adil's Agenda

7.2.1. Team Bio's

7.2.2. Build a Presentation Keynote

7.2.3. Letters of Intent

7.2.4. Detail the IDEAL production plan

7.2.5. Detail the BASE production plan

7.2.6. Document

7.2.6.1. Types of events we will do

7.2.6.1.1. Revenue predictions for each type

7.2.6.2. Growth Model / Franchising Potential

7.2.6.3. Break Even / Profit Potential

7.2.6.4. Best Practices / Models we want to base from (IMAX, GMBH, etc)

7.2.7. Gestural / Multitouch

7.2.8. Become a hotbed of experimental technologies

7.2.9. Create a show with less WooWoo, more universal appeal

7.3. More To-Do

7.3.1. Plan trip to SF

7.3.1.1. Within a week

7.3.1.2. Meet Obscura Digital

7.3.1.3. Meet with (vibracoustic flooring)

7.3.2. Ensure mirror is coming

7.3.3. Decide interactions with Vision Lab

7.3.4. http://www.slideshare.net/bloonetwork/fulldome-101-ed-lantz-part-i

7.3.5. http://www.slideshare.net/bloonetwork/fulldome101-ed-lantz-part-ii

7.3.6. Printed Schedules for hand-out

7.3.7. Sound System Design

7.3.7.1. Sub-Woofers

7.3.7.2. Mackies

7.3.7.3. Compression

7.3.7.4. Mic's

7.3.7.5. Cables

7.3.7.6. Humandala

7.3.7.7. Show "Cue Sheets"

7.3.7.8. Sitting Coushions

7.3.7.9. Wireless Headset Rentals